/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/transcoder.cc * @brief A class which takes a Film and some Options, then uses those to transcode the film. * * A decoder is selected according to the content type, and the encoder can be specified * as a parameter to the constructor. */ #include #include #include "transcoder.h" #include "encoder.h" #include "film.h" #include "video_decoder.h" #include "audio_decoder.h" #include "player.h" #include "job.h" using std::string; using boost::shared_ptr; using boost::weak_ptr; using boost::dynamic_pointer_cast; static void video_proxy (weak_ptr encoder, shared_ptr image, Eyes eyes, ColourConversion conversion, bool same) { shared_ptr e = encoder.lock (); if (e) { e->process_video (image, eyes, conversion, same); } } static void audio_proxy (weak_ptr encoder, shared_ptr audio) { shared_ptr e = encoder.lock (); if (e) { e->process_audio (audio); } } /** Construct a transcoder using a Decoder that we create and a supplied Encoder. * @param f Film that we are transcoding. * @param e Encoder to use. */ Transcoder::Transcoder (shared_ptr f, shared_ptr j) : _player (f->make_player ()) , _encoder (new Encoder (f, j)) , _finishing (false) { _player->Video.connect (bind (video_proxy, _encoder, _1, _2, _3, _4)); _player->Audio.connect (bind (audio_proxy, _encoder, _1)); } void Transcoder::go () { _encoder->process_begin (); while (!_player->pass ()) {} _finishing = true; _encoder->process_end (); } float Transcoder::current_encoding_rate () const { return _encoder->current_encoding_rate (); } int Transcoder::video_frames_out () const { return _encoder->video_frames_out (); }