/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/transcoder.cc * @brief A class which takes a Film and some Options, then uses those to transcode the film. * * A decoder is selected according to the content type, and the encoder can be specified * as a parameter to the constructor. */ #include #include #include "transcoder.h" #include "encoder.h" #include "decoder_factory.h" #include "film.h" #include "matcher.h" #include "delay_line.h" #include "options.h" #include "gain.h" using std::string; using boost::shared_ptr; /** Construct a transcoder using a Decoder that we create and a supplied Encoder. * @param f Film that we are transcoding. * @param o Options. * @param j Job that we are running under, or 0. * @param e Encoder to use. */ Transcoder::Transcoder (shared_ptr f, shared_ptr o, Job* j, shared_ptr e) : _job (j) , _encoder (e) , _decoder (decoder_factory (f, o, j)) { assert (_encoder); if (f->audio_stream()) { AudioStream st = f->audio_stream().get(); _matcher.reset (new Matcher (f->log(), st.sample_rate(), f->frames_per_second())); _delay_line.reset (new DelayLine (f->log(), st.channels(), f->audio_delay() * st.sample_rate() / 1000)); _gain.reset (new Gain (f->log(), f->audio_gain())); } /* Set up the decoder to use the film's set streams */ _decoder->set_audio_stream (f->audio_stream ()); _decoder->set_subtitle_stream (f->subtitle_stream ()); if (_matcher) { _decoder->connect_video (_matcher); _matcher->connect_video (_encoder); } else { _decoder->connect_video (_encoder); } if (_matcher && _delay_line) { _decoder->connect_audio (_delay_line); _delay_line->connect_audio (_matcher); _matcher->connect_audio (_gain); _gain->connect_audio (_encoder); } } /** Run the decoder, passing its output to the encoder, until the decoder * has no more data to present. */ void Transcoder::go () { _encoder->process_begin (); try { _decoder->go (); } catch (...) { /* process_end() is important as the decoder may have worker threads that need to be cleaned up. */ _encoder->process_end (); throw; } _encoder->process_end (); }