/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/transcoder.cc * @brief A class which takes a Film and some Options, then uses those to transcode the film. * * A decoder is selected according to the content type, and the encoder can be specified * as a parameter to the constructor. */ #include #include #include "transcoder.h" #include "encoder.h" #include "film.h" #include "matcher.h" #include "delay_line.h" #include "gain.h" #include "video_decoder.h" #include "audio_decoder.h" #include "player.h" using std::string; using boost::shared_ptr; using boost::dynamic_pointer_cast; /** Construct a transcoder using a Decoder that we create and a supplied Encoder. * @param f Film that we are transcoding. * @param j Job that we are running under, or 0. * @param e Encoder to use. */ Transcoder::Transcoder (shared_ptr f, shared_ptr j) : _job (j) , _player (f->player ()) , _encoder (new Encoder (f)) { _matcher.reset (new Matcher (f->log(), f->audio_frame_rate(), f->video_frame_rate())); _delay_line.reset (new DelayLine (f->log(), f->audio_delay() * f->audio_frame_rate() / 1000)); _gain.reset (new Gain (f->log(), f->audio_gain())); if (!f->with_subtitles ()) { _player->disable_subtitles (); } _player->connect_video (_delay_line); _delay_line->connect_video (_matcher); _matcher->connect_video (_encoder); _player->connect_audio (_delay_line); _delay_line->connect_audio (_matcher); _matcher->connect_audio (_gain); _gain->connect_audio (_encoder); } void Transcoder::go () { _encoder->process_begin (); while (1) { if (_player->pass ()) { break; } _player->set_progress (_job); } _delay_line->process_end (); _matcher->process_end (); _gain->process_end (); _encoder->process_end (); } float Transcoder::current_encoding_rate () const { return _encoder->current_encoding_rate (); } int Transcoder::video_frames_out () const { return _encoder->video_frames_out (); }