/* Copyright (C) 2012-2016 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ #include "video_decoder.h" #include "image.h" #include "raw_image_proxy.h" #include "film.h" #include "log.h" #include "compose.hpp" #include #include #include "i18n.h" using std::cout; using std::list; using std::max; using std::back_inserter; using boost::shared_ptr; using boost::optional; VideoDecoder::VideoDecoder (Decoder* parent, shared_ptr c, shared_ptr log) #ifdef DCPOMATIC_DEBUG : test_gaps (0) , _parent (parent), _content (c) #else : _parent (parent) , _content (c) #endif , _log (log) , _last_seek_accurate (true) , _ignore (false) { _black_image.reset (new Image (AV_PIX_FMT_RGB24, _content->video->size(), true)); _black_image->make_black (); } list VideoDecoder::decoded (Frame frame) { list output; BOOST_FOREACH (ContentVideo const & i, _decoded) { if (i.frame.index() == frame) { output.push_back (i); } } return output; } /** Get all frames which exist in the content at a given frame index. * @param frame Frame index. * @param accurate true to try hard to return frames at the precise time that was requested, otherwise frames nearby may be returned. * @return Frames; there may be none (if there is no video there), 1 for 2D or 2 for 3D. */ list VideoDecoder::get (Frame frame, bool accurate) { if (_no_data_frame && frame >= _no_data_frame.get()) { return list (); } /* At this stage, if we have get_video()ed before, _decoded will contain the last frame that this method returned (and possibly a few more). If the requested frame is not in _decoded and it is not the next one after the end of _decoded we need to seek. */ _log->log (String::compose ("VD has request for %1", frame), LogEntry::TYPE_DEBUG_DECODE); if (_decoded.empty() || frame < _decoded.front().frame.index() || frame > (_decoded.back().frame.index() + 1)) { _parent->seek (ContentTime::from_frames (frame, _content->active_video_frame_rate()), accurate); } unsigned int frames_wanted = 0; switch (_content->video->frame_type()) { case VIDEO_FRAME_TYPE_2D: case VIDEO_FRAME_TYPE_3D: case VIDEO_FRAME_TYPE_3D_ALTERNATE: case VIDEO_FRAME_TYPE_3D_LEFT: case VIDEO_FRAME_TYPE_3D_RIGHT: frames_wanted = 1; break; case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT: case VIDEO_FRAME_TYPE_3D_TOP_BOTTOM: frames_wanted = 2; break; default: DCPOMATIC_ASSERT (false); } list dec; /* Now enough pass() calls should either: * (a) give us what we want, or * (b) give us something after what we want, indicating that we will never get what we want, or * (c) hit the end of the decoder. */ if (accurate) { /* We are being accurate, so we want the right frame. * This could all be one statement but it's split up for clarity. */ bool no_data = false; while (true) { if (decoded(frame).size() == frames_wanted) { /* We got what we want */ break; } if (_parent->pass (Decoder::PASS_REASON_VIDEO, accurate)) { /* The decoder has nothing more for us */ no_data = true; break; } if (!_decoded.empty() && _decoded.front().frame.index() > frame) { /* We're never going to get the frame we want. Perhaps the caller is asking * for a video frame before the content's video starts (if its audio * begins before its video, for example). */ break; } } dec = decoded (frame); if (no_data && dec.empty()) { _no_data_frame = frame; } } else { /* Any frame(s) will do: use the first one(s) that comes out of pass() */ while (_decoded.size() < frames_wanted && !_parent->pass (Decoder::PASS_REASON_VIDEO, accurate)) {} list::const_iterator i = _decoded.begin(); unsigned int j = 0; while (i != _decoded.end() && j < frames_wanted) { dec.push_back (*i); ++i; ++j; } } /* Clean up _decoded; keep the frame we are returning, if any (which may have two images for 3D), but nothing before that */ while (!_decoded.empty() && !dec.empty() && _decoded.front().frame.index() < dec.front().frame.index()) { _decoded.pop_front (); } return dec; } /** Fill _decoded from `from' up to, but not including, `to' with * a frame for one particular Eyes value (which could be EYES_BOTH, * EYES_LEFT or EYES_RIGHT) */ void VideoDecoder::fill_one_eye (Frame from, Frame to, Eyes eye) { if (to == 0) { /* Already OK */ return; } /* Fill with black... */ shared_ptr filler_image (new RawImageProxy (_black_image)); Part filler_part = PART_WHOLE; /* ...unless there's some video we can fill with */ if (!_decoded.empty ()) { filler_image = _decoded.back().image; filler_part = _decoded.back().part; } for (Frame i = from; i < to; ++i) { #ifdef DCPOMATIC_DEBUG test_gaps++; #endif _decoded.push_back ( ContentVideo (filler_image, VideoFrame (i, eye), filler_part) ); } } /** Fill _decoded from `from' up to, but not including, `to' * adding both left and right eye frames. */ void VideoDecoder::fill_both_eyes (VideoFrame from, VideoFrame to) { /* Fill with black... */ shared_ptr filler_left_image (new RawImageProxy (_black_image)); shared_ptr filler_right_image (new RawImageProxy (_black_image)); Part filler_left_part = PART_WHOLE; Part filler_right_part = PART_WHOLE; /* ...unless there's some video we can fill with */ for (list::const_reverse_iterator i = _decoded.rbegin(); i != _decoded.rend(); ++i) { if (i->frame.eyes() == EYES_LEFT && !filler_left_image) { filler_left_image = i->image; filler_left_part = i->part; } else if (i->frame.eyes() == EYES_RIGHT && !filler_right_image) { filler_right_image = i->image; filler_right_part = i->part; } if (filler_left_image && filler_right_image) { break; } } while (from != to) { #ifdef DCPOMATIC_DEBUG test_gaps++; #endif _decoded.push_back ( ContentVideo ( from.eyes() == EYES_LEFT ? filler_left_image : filler_right_image, from, from.eyes() == EYES_LEFT ? filler_left_part : filler_right_part ) ); ++from; } } /** Called by decoder classes when they have a video frame ready */ void VideoDecoder::give (shared_ptr image, Frame frame) { if (_ignore) { return; } _log->log (String::compose ("VD receives %1", frame), LogEntry::TYPE_DEBUG_DECODE); /* Work out what we are going to push into _decoded next */ list to_push; switch (_content->video->frame_type ()) { case VIDEO_FRAME_TYPE_2D: to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_BOTH), PART_WHOLE)); break; case VIDEO_FRAME_TYPE_3D: case VIDEO_FRAME_TYPE_3D_ALTERNATE: { /* We receive the same frame index twice for 3D-alternate; hence we know which frame this one is. */ bool const same = (!_decoded.empty() && frame == _decoded.back().frame.index()); to_push.push_back (ContentVideo (image, VideoFrame (frame, same ? EYES_RIGHT : EYES_LEFT), PART_WHOLE)); break; } case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT: to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_LEFT), PART_LEFT_HALF)); to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_RIGHT), PART_RIGHT_HALF)); break; case VIDEO_FRAME_TYPE_3D_TOP_BOTTOM: to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_LEFT), PART_TOP_HALF)); to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_RIGHT), PART_BOTTOM_HALF)); break; case VIDEO_FRAME_TYPE_3D_LEFT: to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_LEFT), PART_WHOLE)); break; case VIDEO_FRAME_TYPE_3D_RIGHT: to_push.push_back (ContentVideo (image, VideoFrame (frame, EYES_RIGHT), PART_WHOLE)); break; default: DCPOMATIC_ASSERT (false); } /* Now VideoDecoder is required never to have gaps in the frames that it presents via get_video(). Hence we need to fill in any gap between the last thing in _decoded and the things we are about to push. */ optional from; if (_decoded.empty() && _last_seek_time && _last_seek_accurate) { from = VideoFrame ( _last_seek_time->frames_round (_content->active_video_frame_rate ()), _content->video->frame_type() == VIDEO_FRAME_TYPE_2D ? EYES_BOTH : EYES_LEFT ); } else if (!_decoded.empty ()) { /* Get the last frame we have */ from = _decoded.back().frame; /* And move onto the first frame we need */ ++(*from); if (_content->video->frame_type() == VIDEO_FRAME_TYPE_3D_LEFT || _content->video->frame_type() == VIDEO_FRAME_TYPE_3D_RIGHT) { /* The previous ++ will increment a 3D-left-eye to the same index right-eye. If we are dealing with a single-eye source we need an extra ++ to move back to the same eye. */ ++(*from); } } /* If we've pre-rolled on a seek we may now receive out-of-order frames (frames before the last seek time) which we can just ignore. */ if (from && (*from) > to_push.front().frame) { return; } int const max_decoded_size = 96; /* If _decoded is already `full' there is no point in adding anything more to it, as the new stuff will just be removed again. */ if (_decoded.size() < max_decoded_size) { if (from) { switch (_content->video->frame_type ()) { case VIDEO_FRAME_TYPE_2D: fill_one_eye (from->index(), to_push.front().frame.index(), EYES_BOTH); break; case VIDEO_FRAME_TYPE_3D: case VIDEO_FRAME_TYPE_3D_LEFT_RIGHT: case VIDEO_FRAME_TYPE_3D_TOP_BOTTOM: case VIDEO_FRAME_TYPE_3D_ALTERNATE: fill_both_eyes (from.get(), to_push.front().frame); break; case VIDEO_FRAME_TYPE_3D_LEFT: fill_one_eye (from->index(), to_push.front().frame.index(), EYES_LEFT); break; case VIDEO_FRAME_TYPE_3D_RIGHT: fill_one_eye (from->index(), to_push.front().frame.index(), EYES_RIGHT); break; } } copy (to_push.begin(), to_push.end(), back_inserter (_decoded)); } /* We can't let this build up too much or we will run out of memory. There is a `best' value for the allowed size of _decoded which balances memory use with decoding efficiency (lack of seeks). Throwing away video frames here is not a problem for correctness, so do it. */ while (_decoded.size() > max_decoded_size) { _decoded.pop_back (); } } void VideoDecoder::seek (ContentTime s, bool accurate) { _decoded.clear (); _last_seek_time = s; _last_seek_accurate = accurate; } /** Set this decoder never to produce any data */ void VideoDecoder::set_ignore () { _ignore = true; }