/* Copyright (C) 2012-2021 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ #ifndef DCPOMATIC_WRITER_H #define DCPOMATIC_WRITER_H /** @file src/lib/writer.h * @brief Writer class. */ #include "atmos_metadata.h" #include "dcp_text_track.h" #include "dcpomatic_time.h" #include "exception_store.h" #include "font_id_map.h" #include "player_text.h" #include "text_type.h" #include "types.h" #include "weak_film.h" #include #include #include #include #include #include namespace dcp { class Data; } class AudioBuffers; class Film; class Job; class ReelWriter; class ReferencedReelAsset; struct writer_disambiguate_font_ids1; struct writer_disambiguate_font_ids2; struct writer_disambiguate_font_ids3; struct QueueItem { public: QueueItem() {} enum class Type { /** a normal frame with some JPEG200 data */ FULL, /** a frame whose data already exists in the MXF, and we fake-write it; i.e. we update the writer's state but we use the data that is already on disk. */ FAKE, REPEAT, } type; /** encoded data for FULL */ std::shared_ptr encoded; /** reel index */ size_t reel = 0; /** frame index within the reel */ int frame = 0; /** eyes for FULL, FAKE and REPEAT */ Eyes eyes = Eyes::BOTH; }; bool operator<(QueueItem const & a, QueueItem const & b); bool operator==(QueueItem const & a, QueueItem const & b); /** @class Writer * @brief Class to manage writing a DCP to disk. * * This class creates sound and picture assets, then takes Data * or AudioBuffers objects (containing image or sound data respectively) * and writes them to the assets. It also writes the DCP's XML metadata. * * write() for Data (picture) can be called out of order, and the Writer * will sort it out. write() for AudioBuffers must be called in order. */ class Writer : public ExceptionStore, public WeakConstFilm { public: /** @param weak_job Job to report progress to, or 0. * @param text_only true to enable only the text (subtitle/ccap) parts of the writer. * @param dcp_only true to write only the DCP, and no extra files (cover sheet, assets.xml etc.) */ Writer(std::weak_ptr, std::weak_ptr, boost::filesystem::path output_dir, bool text_only = false, bool dcp_only = false); ~Writer(); Writer(Writer const &) = delete; Writer& operator=(Writer const &) = delete; void start(); bool can_fake_write(Frame) const; void write(std::shared_ptr, Frame, Eyes); void fake_write(Frame, Eyes); bool can_repeat(Frame) const; void repeat(Frame, Eyes); void write(std::shared_ptr, dcpomatic::DCPTime time); void write(PlayerText text, TextType type, boost::optional, dcpomatic::DCPTimePeriod period); void write(std::vector> fonts); void write(ReferencedReelAsset asset); void write(std::shared_ptr atmos, dcpomatic::DCPTime time, AtmosMetadata metadata); void write(std::shared_ptr image, Frame frame); void finish(); void set_encoder_threads(int threads); void zombify(); private: friend struct ::writer_disambiguate_font_ids1; friend struct ::writer_disambiguate_font_ids2; friend struct ::writer_disambiguate_font_ids3; void thread(); void terminate_thread(bool); bool have_sequenced_image_at_queue_head(); size_t video_reel(int frame) const; void set_digest_progress(Job* job, int id, int64_t done, int64_t size); void calculate_referenced_digests(std::function set_progress); void write_hanging_text(ReelWriter& reel); void calculate_digests(); std::weak_ptr _job; std::vector _reels; std::vector::iterator _audio_reel; std::vector::iterator _subtitle_reel; std::map::iterator> _caption_reels; std::vector::iterator _atmos_reel; boost::filesystem::path _output_dir; /** our thread */ boost::thread _thread; /** true if our thread should finish */ bool _finish = false; /** queue of things to write to disk */ std::list _queue; /** number of FULL frames whose JPEG200 data is currently held in RAM */ int _queued_full_in_memory = 0; /** mutex for thread state */ mutable boost::mutex _state_mutex; /** condition to manage thread wakeups when we have nothing to do */ boost::condition _empty_condition; /** condition to manage thread wakeups when we have too much to do */ boost::condition _full_condition; /** maximum number of frames to hold in memory, for when we are managing * ordering */ int _maximum_frames_in_memory; unsigned int _maximum_queue_size; class LastWritten { public: LastWritten() : _frame(-1) , _eyes(Eyes::RIGHT) {} /** @return true if qi is the next item after this one */ bool next(QueueItem qi) const; void update(QueueItem qi); int frame() const { return _frame; } private: int _frame; Eyes _eyes; }; /** The last frame written to each reel */ std::vector _last_written; /** number of FULL written frames */ int _full_written = 0; /** number of FAKE written frames */ int _fake_written = 0; int _repeat_written = 0; /** number of frames pushed to disk and then recovered due to the limit of frames to be held in memory. */ int _pushed_to_disk = 0; bool _text_only; bool _dcp_only; boost::mutex _digest_progresses_mutex; std::map> _digest_progresses; std::list _reel_assets; FontIdMap _fonts; /** If we are given many fonts, but we're making an Interop DCP, we'll choose a single * one that we'll use everywher. This is that chosen font. */ std::shared_ptr _chosen_interop_font; /** true if any reel has any subtitles */ bool _have_subtitles = false; /** all closed caption tracks that we have on any reel */ std::set _have_closed_captions; struct HangingText { PlayerText text; TextType type; boost::optional track; dcpomatic::DCPTimePeriod period; }; std::vector _hanging_texts; bool _zombie = false; }; #endif