/* Copyright (C) 2012-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/lib/writer.h * @brief Writer class. */ #include "types.h" #include "player_subtitles.h" #include "data.h" #include "exception_store.h" #include #include #include #include #include #include class Film; class Data; class AudioBuffers; class Job; class Font; namespace dcp { class MonoPictureAsset; class MonoPictureAssetWriter; class StereoPictureAsset; class StereoPictureAssetWriter; class PictureAsset; class PictureAssetWriter; class SoundAsset; class SoundAssetWriter; class SubtitleAsset; } struct QueueItem { public: QueueItem () : size (0) {} enum Type { /** a normal frame with some JPEG200 data */ FULL, /** a frame whose data already exists in the MXF, and we fake-write it; i.e. we update the writer's state but we use the data that is already on disk. */ FAKE, REPEAT, } type; /** encoded data for FULL */ boost::optional encoded; /** size of data for FAKE */ int size; /** frame index */ int frame; Eyes eyes; }; bool operator< (QueueItem const & a, QueueItem const & b); bool operator== (QueueItem const & a, QueueItem const & b); /** @class Writer * @brief Class to manage writing JPEG2000 and audio data to assets on disk. * * This class creates sound and picture assets, then takes Data * or AudioBuffers objects (containing image or sound data respectively) * and writes them to the assets. * * ::write() for Data can be called out of order, and the Writer * will sort it out. write() for AudioBuffers must be called in order. */ class Writer : public ExceptionStore, public boost::noncopyable { public: Writer (boost::shared_ptr, boost::weak_ptr); ~Writer (); void start (); bool can_fake_write (int) const; void write (Data, int, Eyes); void fake_write (int, Eyes); void repeat (int, Eyes); void write (boost::shared_ptr); void write (PlayerSubtitles subs); void write (std::list > fonts); void finish (); void set_encoder_threads (int threads); private: void thread (); void terminate_thread (bool); void check_existing_picture_asset (); bool have_sequenced_image_at_queue_head (); void write_frame_info (int frame, Eyes eyes, dcp::FrameInfo info) const; long frame_info_position (int frame, Eyes eyes) const; dcp::FrameInfo read_frame_info (FILE* file, int frame, Eyes eyes) const; /** our Film */ boost::shared_ptr _film; boost::weak_ptr _job; /** the first frame index that does not already exist in our MXF */ int _first_nonexistant_frame; /** our thread, or 0 */ boost::thread* _thread; /** true if our thread should finish */ bool _finish; /** queue of things to write to disk */ std::list _queue; /** number of FULL frames whose JPEG200 data is currently held in RAM */ int _queued_full_in_memory; /** mutex for thread state */ mutable boost::mutex _state_mutex; /** condition to manage thread wakeups when we have nothing to do */ boost::condition _empty_condition; /** condition to manage thread wakeups when we have too much to do */ boost::condition _full_condition; /** the data of the last written frame, if there is one */ boost::optional _last_written[EYES_COUNT]; /** the index of the last written frame */ int _last_written_frame; Eyes _last_written_eyes; /** maximum number of frames to hold in memory, for when we are managing * ordering */ int _maximum_frames_in_memory; /** number of FULL written frames */ int _full_written; /** number of FAKE written frames */ int _fake_written; int _repeat_written; /** number of frames pushed to disk and then recovered due to the limit of frames to be held in memory. */ int _pushed_to_disk; boost::shared_ptr _picture_asset; boost::shared_ptr _picture_asset_writer; boost::shared_ptr _sound_asset; boost::shared_ptr _sound_asset_writer; boost::shared_ptr _subtitle_asset; std::list > _fonts; static int const _info_size; };