/* Copyright (C) 2018-2019 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ #include "gl_video_view.h" #include "film_viewer.h" #include "lib/image.h" #include "lib/dcpomatic_assert.h" #include "lib/exceptions.h" #include #include #ifdef DCPOMATIC_OSX #include #include #include #include #endif #ifdef DCPOMATIC_LINUX #include #include #include #endif #ifdef DCPOMATIC_WINDOWS #include #include #include #endif using std::cout; using boost::shared_ptr; using boost::optional; GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent) : VideoView (viewer) , _vsync_enabled (false) { _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE); _context = new wxGLContext (_canvas); _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this)); _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized))); #if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT) if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) { /* Enable vsync */ Display* dpy = wxGetX11Display(); glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1); _vsync_enabled = true; } #endif #ifdef DCPOMATIC_WINDOWS if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) { /* Enable vsync */ PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); if (swap) { swap (1); _vsync_enabled = true; } } #endif #ifdef DCPOMATIC_OSX /* Enable vsync */ GLint swapInterval = 1; CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval); _vsync_enabled = true; #endif glGenTextures (1, &_id); glBindTexture (GL_TEXTURE_2D, _id); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); } GLVideoView::~GLVideoView () { glDeleteTextures (1, &_id); delete _context; } static void check_gl_error (char const * last) { GLenum const e = glGetError (); if (e != GL_NO_ERROR) { throw GLError (last, e); } } void GLVideoView::paint () { _viewer->state_timer().set("paint-panel"); _canvas->SetCurrent (*_context); wxPaintDC dc (_canvas); draw (); _viewer->state_timer().unset(); } void GLVideoView::update () { if (!_canvas->IsShownOnScreen()) { return; } wxClientDC dc (_canvas); draw (); } void GLVideoView::draw () { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); check_gl_error ("glClear"); glClearColor (0.0f, 0.0f, 0.0f, 1.0f); check_gl_error ("glClearColor"); glEnable (GL_TEXTURE_2D); check_gl_error ("glEnable GL_TEXTURE_2D"); glEnable (GL_BLEND); check_gl_error ("glEnable GL_BLEND"); glDisable (GL_DEPTH_TEST); check_gl_error ("glDisable GL_DEPTH_TEST"); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (_canvas->GetSize().x < 64 || _canvas->GetSize().y < 0) { return; } glViewport (0, 0, _canvas->GetSize().x, _canvas->GetSize().y); check_gl_error ("glViewport"); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluOrtho2D (0, _canvas->GetSize().x, _canvas->GetSize().y, 0); check_gl_error ("gluOrtho2d"); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glTranslatef (0, 0, 0); if (_size) { glBegin (GL_QUADS); glTexCoord2f (0, 1); glVertex2f (0, _size->height); glTexCoord2f (1, 1); glVertex2f (_size->width, _size->height); glTexCoord2f (1, 0); glVertex2f (_size->width, 0); glTexCoord2f (0, 0); glVertex2f (0, 0); glEnd (); } dcp::Size const out_size = _viewer->out_size (); wxSize const canvas_size = _canvas->GetSize (); if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) { glBegin (GL_QUADS); /* XXX: these colours are right for GNOME; may need adjusting for other OS */ glColor3ub (240, 240, 240); glVertex2f (out_size.width, 0); glVertex2f (canvas_size.GetWidth(), 0); glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight()); glVertex2f (out_size.width, canvas_size.GetHeight()); glEnd (); glColor3ub (255, 255, 255); } if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) { glColor3ub (240, 240, 240); int const gap = (canvas_size.GetHeight() - out_size.height) / 2; glBegin (GL_QUADS); glVertex2f (0, 0); glVertex2f (canvas_size.GetWidth(), 0); glVertex2f (canvas_size.GetWidth(), gap); glVertex2f (0, gap); glEnd (); glBegin (GL_QUADS); glVertex2f (0, gap + out_size.height + 1); glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1); glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2); glVertex2f (0, 2 * gap + out_size.height + 2); glEnd (); glColor3ub (255, 255, 255); } if (_viewer->outline_content()) { glColor3ub (255, 0, 0); glBegin (GL_LINE_LOOP); Position inter_position = _viewer->inter_position (); dcp::Size inter_size = _viewer->inter_size (); glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2); glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2); glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height); glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height); glEnd (); glColor3ub (255, 255, 255); } glFlush(); _canvas->SwapBuffers(); } void GLVideoView::set_image (shared_ptr image) { if (!image) { _size = optional(); return; } DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24); DCPOMATIC_ASSERT (!image->aligned()); _size = image->size (); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); check_gl_error ("glPixelStorei"); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]); check_gl_error ("glTexImage2D"); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); check_gl_error ("glTexParameteri"); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_gl_error ("glTexParameterf"); }