/* Copyright (C) 2018-2019 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ #include "gl_video_view.h" #include "film_viewer.h" #include "wx_util.h" #include "lib/image.h" #include "lib/dcpomatic_assert.h" #include "lib/exceptions.h" #include "lib/cross.h" #include "lib/player_video.h" #include "lib/butler.h" #include #include #ifdef DCPOMATIC_OSX #include #include #include #include #endif #ifdef DCPOMATIC_LINUX #include #include #include #endif #ifdef DCPOMATIC_WINDOWS #include #include #include #endif using std::cout; using boost::shared_ptr; using boost::optional; GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent) : VideoView (viewer) , _have_storage (false) , _vsync_enabled (false) , _playing (false) , _one_shot (false) { _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE); _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::update, this)); _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized))); _canvas->Bind (wxEVT_CREATE, boost::bind(&GLVideoView::create, this)); _canvas->Bind (wxEVT_TIMER, boost::bind(&GLVideoView::check_for_butler_errors, this)); _timer.reset (new wxTimer(_canvas)); _timer->Start (2000); #if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT) if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) { /* Enable vsync */ Display* dpy = wxGetX11Display(); glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1); _vsync_enabled = true; } #endif #ifdef DCPOMATIC_WINDOWS if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) { /* Enable vsync */ PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); if (swap) { swap (1); _vsync_enabled = true; } } #endif #ifdef DCPOMATIC_OSX /* Enable vsync */ GLint swapInterval = 1; CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval); _vsync_enabled = true; #endif glGenTextures (1, &_id); glBindTexture (GL_TEXTURE_2D, _id); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); } GLVideoView::~GLVideoView () { try { _thread.interrupt (); _thread.join (); } catch (...) { } glDeleteTextures (1, &_id); } void GLVideoView::check_for_butler_errors () { if (!_viewer->butler()) { return; } try { _viewer->butler()->rethrow (); } catch (DecodeError& e) { error_dialog (get(), e.what()); } } static void check_gl_error (char const * last) { GLenum const e = glGetError (); if (e != GL_NO_ERROR) { throw GLError (last, e); } } void GLVideoView::update () { { boost::mutex::scoped_lock lm (_canvas_mutex); if (!_canvas->IsShownOnScreen()) { return; } } request_one_shot (); } void GLVideoView::draw (Position inter_position, dcp::Size inter_size) { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); check_gl_error ("glClear"); glClearColor (0.0f, 0.0f, 0.0f, 1.0f); check_gl_error ("glClearColor"); glEnable (GL_TEXTURE_2D); check_gl_error ("glEnable GL_TEXTURE_2D"); glEnable (GL_BLEND); check_gl_error ("glEnable GL_BLEND"); glDisable (GL_DEPTH_TEST); check_gl_error ("glDisable GL_DEPTH_TEST"); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); wxSize canvas_size; { boost::mutex::scoped_lock lm (_canvas_mutex); canvas_size = _canvas->GetSize (); } if (canvas_size.GetWidth() < 64 || canvas_size.GetHeight() < 0) { return; } glViewport (0, 0, canvas_size.GetWidth(), canvas_size.GetHeight()); check_gl_error ("glViewport"); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluOrtho2D (0, canvas_size.GetWidth(), canvas_size.GetHeight(), 0); check_gl_error ("gluOrtho2d"); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glTranslatef (0, 0, 0); dcp::Size const out_size = _viewer->out_size (); if (_size) { /* Render our image (texture) */ glBegin (GL_QUADS); glTexCoord2f (0, 1); glVertex2f (0, _size->height); glTexCoord2f (1, 1); glVertex2f (_size->width, _size->height); glTexCoord2f (1, 0); glVertex2f (_size->width, 0); glTexCoord2f (0, 0); glVertex2f (0, 0); glEnd (); } else { /* No image, so just fill with black */ glBegin (GL_QUADS); glColor3ub (0, 0, 0); glVertex2f (0, 0); glVertex2f (out_size.width, 0); glVertex2f (out_size.width, out_size.height); glVertex2f (0, out_size.height); glVertex2f (0, 0); glEnd (); } if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) { glBegin (GL_QUADS); /* XXX: these colours are right for GNOME; may need adjusting for other OS */ glColor3ub (240, 240, 240); glVertex2f (out_size.width, 0); glVertex2f (canvas_size.GetWidth(), 0); glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight()); glVertex2f (out_size.width, canvas_size.GetHeight()); glEnd (); glColor3ub (255, 255, 255); } if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) { glColor3ub (240, 240, 240); int const gap = (canvas_size.GetHeight() - out_size.height) / 2; glBegin (GL_QUADS); glVertex2f (0, 0); glVertex2f (canvas_size.GetWidth(), 0); glVertex2f (canvas_size.GetWidth(), gap); glVertex2f (0, gap); glEnd (); glBegin (GL_QUADS); glVertex2f (0, gap + out_size.height + 1); glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1); glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2); glVertex2f (0, 2 * gap + out_size.height + 2); glEnd (); glColor3ub (255, 255, 255); } if (_viewer->outline_content()) { glColor3ub (255, 0, 0); glBegin (GL_LINE_LOOP); glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2); glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2); glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height); glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height); glEnd (); glColor3ub (255, 255, 255); } glFlush(); boost::mutex::scoped_lock lm (_canvas_mutex); _canvas->SwapBuffers(); } void GLVideoView::set_image (shared_ptr image) { if (!image) { _size = optional(); return; } DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24); DCPOMATIC_ASSERT (!image->aligned()); if (image->size() != _size) { _have_storage = false; } _size = image->size (); glPixelStorei (GL_UNPACK_ALIGNMENT, 1); check_gl_error ("glPixelStorei"); if (_have_storage) { glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]); check_gl_error ("glTexSubImage2D"); } else { glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]); _have_storage = true; check_gl_error ("glTexImage2D"); } glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); check_gl_error ("glTexParameteri"); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_gl_error ("glTexParameterf"); } void GLVideoView::start () { VideoView::start (); boost::mutex::scoped_lock lm (_playing_mutex); _playing = true; _thread_work_condition.notify_all (); } void GLVideoView::stop () { boost::mutex::scoped_lock lm (_playing_mutex); _playing = false; } void GLVideoView::thread_playing () { if (length() != dcpomatic::DCPTime()) { dcpomatic::DCPTime const next = position() + one_video_frame(); if (next >= length()) { _viewer->finished (); return; } get_next_frame (false); set_image_and_draw (); } while (true) { optional n = time_until_next_frame(); if (!n || *n > 5) { break; } get_next_frame (true); add_dropped (); } } void GLVideoView::set_image_and_draw () { shared_ptr pv = player_video().first; if (pv) { set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true)); draw (pv->inter_position(), pv->inter_size()); } } void GLVideoView::thread () try { { boost::mutex::scoped_lock lm (_canvas_mutex); _context = new wxGLContext (_canvas); //local _canvas->SetCurrent (*_context); } while (true) { boost::mutex::scoped_lock lm (_playing_mutex); while (!_playing && !_one_shot) { _thread_work_condition.wait (lm); } lm.unlock (); if (_playing) { thread_playing (); } else if (_one_shot) { _one_shot = false; set_image_and_draw (); } boost::this_thread::interruption_point (); dcpomatic_sleep_milliseconds (time_until_next_frame().get_value_or(0)); } /* XXX: leaks _context, but that seems preferable to deleting it here * without also deleting the wxGLCanvas. */ } catch (boost::thread_interrupted& e) { store_current (); } bool GLVideoView::display_next_frame (bool non_blocking) { bool const r = get_next_frame (non_blocking); request_one_shot (); return r; } void GLVideoView::request_one_shot () { boost::mutex::scoped_lock lm (_playing_mutex); _one_shot = true; _thread_work_condition.notify_all (); } void GLVideoView::create () { if (!_thread.joinable()) { _thread = boost::thread (boost::bind(&GLVideoView::thread, this)); } }