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extern "C" {
#include "libavutil/channel_layout.h"
}	
#include "resampler.h"
#include "audio_buffers.h"
#include "exceptions.h"

#include "i18n.h"

using boost::shared_ptr;

Resampler::Resampler (int in, int out, int channels)
	: _in_rate (in)
	, _out_rate (out)
	, _channels (channels)
{
	/* We will be using planar float data when we call the
	   resampler.  As far as I can see, the audio channel
	   layout is not necessary for our purposes; it seems
	   only to be used get the number of channels and
	   decide if rematrixing is needed.  It won't be, since
	   input and output layouts are the same.
	*/

	_swr_context = swr_alloc_set_opts (
		0,
		av_get_default_channel_layout (_channels),
		AV_SAMPLE_FMT_FLTP,
		_out_rate,
		av_get_default_channel_layout (_channels),
		AV_SAMPLE_FMT_FLTP,
		_in_rate,
		0, 0
		);
	
	swr_init (_swr_context);
}

Resampler::~Resampler ()
{
	swr_free (&_swr_context);
}

shared_ptr<const AudioBuffers>
Resampler::run (shared_ptr<const AudioBuffers> in)
{
	/* Compute the resampled frames count and add 32 for luck */
	int const max_resampled_frames = ceil ((double) in->frames() * _out_rate / _in_rate) + 32;
	shared_ptr<AudioBuffers> resampled (new AudioBuffers (_channels, max_resampled_frames));

	int const resampled_frames = swr_convert (
		_swr_context, (uint8_t **) resampled->data(), max_resampled_frames, (uint8_t const **) in->data(), in->frames()
		);
	
	if (resampled_frames < 0) {
		throw EncodeError (_("could not run sample-rate converter"));
	}
	
	resampled->set_frames (resampled_frames);
	return resampled;
}