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/*
Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file src/sound_processor.h
* @brief A class to describe a sound processor.
*/
#ifndef DVDOMATIC_SOUND_PROCESSOR_H
#define DVDOMATIC_SOUND_PROCESSOR_H
#include <string>
#include <vector>
/** @class SoundProcessor
* @brief Class to describe a sound processor.
*/
class SoundProcessor
{
public:
SoundProcessor (std::string i, std::string n);
virtual float db_for_fader_change (float from, float to) const = 0;
/** @return id for our use */
std::string id () const {
return _id;
}
/** @return user-visible name for this sound processor */
std::string name () const {
return _name;
}
static std::vector<SoundProcessor const *> all ();
static void setup_sound_processors ();
static SoundProcessor const * from_id (std::string id);
static SoundProcessor const * from_index (int);
static int as_index (SoundProcessor const *);
private:
/** id for our use */
std::string _id;
/** user-visible name for this sound processor */
std::string _name;
/** sll available sound processors */
static std::vector<SoundProcessor const *> _sound_processors;
};
#endif
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