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/*
    Copyright (C) 2012 Carl Hetherington <cth@carlh.net>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

/** @file src/transcode_job.cc
 *  @brief A job which transcodes from one format to another.
 */

#include <iostream>
#include <iomanip>
#include "transcode_job.h"
#include "j2k_wav_encoder.h"
#include "film.h"
#include "format.h"
#include "transcoder.h"
#include "film_state.h"
#include "log.h"
#include "encoder_factory.h"

using namespace std;
using namespace boost;

/** @param s FilmState to use.
 *  @param o Options.
 *  @param l A log that we can write to.
 */
TranscodeJob::TranscodeJob (shared_ptr<const FilmState> s, shared_ptr<const Options> o, Log* l)
	: Job (s, o, l)
{
	
}

string
TranscodeJob::name () const
{
	stringstream s;
	s << "Transcode " << _fs->name;
	return s.str ();
}

void
TranscodeJob::run ()
{
	try {

		_log->log ("Transcode job starting");

		_encoder = encoder_factory (_fs, _opt, _log);
		Transcoder w (_fs, _opt, this, _log, _encoder);
		w.go ();
		set_progress (1);
		set_state (FINISHED_OK);

		_log->log ("Transcode job completed successfully");

	} catch (std::exception& e) {

		stringstream s;
		set_progress (1);
		set_state (FINISHED_ERROR);

		s << "Transcode job failed (" << e.what() << ")";
		_log->log (s.str ());

		throw;

	}
}

string
TranscodeJob::status () const
{
	if (!_encoder) {
		return "0%";
	}

	if (_encoder->skipping ()) {
		return "skipping frames already encoded";
	}
		
	
	float const fps = _encoder->current_frames_per_second ();
	if (fps == 0) {
		return Job::status ();
	}

	stringstream s;

	s << Job::status () << "; " << fixed << setprecision (1) << fps << " frames per second";
	return s.str ();
}

int
TranscodeJob::remaining_time () const
{
	float fps = _encoder->current_frames_per_second ();
	if (fps == 0) {
		return 0;
	}

	return ((_fs->length - _encoder->last_frame()) / fps);
}