1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/*
Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file src/transcoder.cc
* @brief A class which takes a FilmState and some Options, then uses those to transcode a Film.
*
* A decoder is selected according to the content type, and the encoder can be specified
* as a parameter to the constructor.
*/
#include <iostream>
#include <sigc++/signal.h>
#include "transcoder.h"
#include "encoder.h"
#include "decoder_factory.h"
using namespace std;
using namespace boost;
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param s FilmState of Film that we are transcoding.
* @param o Options.
* @param j Job that we are running under, or 0.
* @param l Log that we can write to.
* @param e Encoder to use.
*/
Transcoder::Transcoder (shared_ptr<const FilmState> s, shared_ptr<const Options> o, Job* j, Log* l, shared_ptr<Encoder> e)
: _job (j)
, _encoder (e)
, _decoder (decoder_factory (s, o, j, l))
{
assert (_encoder);
_decoder->Video.connect (sigc::mem_fun (*e, &Encoder::process_video));
_decoder->Audio.connect (sigc::mem_fun (*e, &Encoder::process_audio));
}
/** Run the decoder, passing its output to the encoder, until the decoder
* has no more data to present.
*/
void
Transcoder::go ()
{
_encoder->process_begin ();
try {
_decoder->go ();
} catch (...) {
/* process_end() is important as the decoder may have worker
threads that need to be cleaned up.
*/
_encoder->process_end ();
throw;
}
_encoder->process_end ();
}
|