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/*
Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file src/transcoder.cc
* @brief A class which takes a Film and some Options, then uses those to transcode the film.
*
* A decoder is selected according to the content type, and the encoder can be specified
* as a parameter to the constructor.
*/
#include <iostream>
#include <boost/signals2.hpp>
#include "transcoder.h"
#include "encoder.h"
#include "film.h"
#include "video_decoder.h"
#include "audio_decoder.h"
#include "player.h"
#include "job.h"
using std::string;
using boost::shared_ptr;
using boost::weak_ptr;
using boost::dynamic_pointer_cast;
static void
video_proxy (weak_ptr<Encoder> encoder, shared_ptr<PlayerImage> image, Eyes eyes, ColourConversion conversion, bool same)
{
shared_ptr<Encoder> e = encoder.lock ();
if (e) {
e->process_video (image, eyes, conversion, same);
}
}
static void
audio_proxy (weak_ptr<Encoder> encoder, shared_ptr<const AudioBuffers> audio)
{
shared_ptr<Encoder> e = encoder.lock ();
if (e) {
e->process_audio (audio);
}
}
/** Construct a transcoder using a Decoder that we create and a supplied Encoder.
* @param f Film that we are transcoding.
* @param e Encoder to use.
*/
Transcoder::Transcoder (shared_ptr<const Film> f, shared_ptr<Job> j)
: _player (f->make_player ())
, _encoder (new Encoder (f, j))
, _finishing (false)
{
_player->Video.connect (bind (video_proxy, _encoder, _1, _2, _3, _4));
_player->Audio.connect (bind (audio_proxy, _encoder, _1));
}
void
Transcoder::go ()
{
_encoder->process_begin ();
while (!_player->pass ()) {}
_finishing = true;
_encoder->process_end ();
}
float
Transcoder::current_encoding_rate () const
{
return _encoder->current_encoding_rate ();
}
int
Transcoder::video_frames_out () const
{
return _encoder->video_frames_out ();
}
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