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#include "lib/dcpomatic_time.h"
#include "lib/types.h"
#include "lib/film.h"
#include <wx/wx.h>
#include <boost/shared_ptr.hpp>
#include <boost/signals2.hpp>
class FilmViewer;
class Film;
class ClosedCaptionsDialog;
class Content;
class PlayerVideo;
class wxToggleButton;
class ControlFilmViewer : public wxPanel
{
public:
ControlFilmViewer (wxWindow* parent, bool outline_content = true, bool jump_to_selected = true);
void set_film (boost::shared_ptr<Film> film);
void back_frame ();
void forward_frame ();
/* FilmViewer proxies */
void set_position (DCPTime p);
void set_position (boost::shared_ptr<Content> content, ContentTime p);
void set_dcp_decode_reduction (boost::optional<int> reduction);
void show_closed_captions ();
void start ();
bool stop ();
bool playing () const;
void slow_refresh ();
int dropped () const;
boost::shared_ptr<Film> film () const;
boost::optional<int> dcp_decode_reduction () const;
DCPTime position () const;
void set_coalesce_player_changes (bool c);
boost::signals2::signal<void (boost::weak_ptr<PlayerVideo>)> ImageChanged;
private:
void update_position_label ();
void update_position_slider ();
void rewind_clicked (wxMouseEvent &);
void back_clicked (wxKeyboardState& s);
void forward_clicked (wxKeyboardState &);
void slider_moved (bool page);
void slider_released ();
void play_clicked ();
void frame_number_clicked ();
void jump_to_selected_clicked ();
void setup_sensitivity ();
void timecode_clicked ();
void check_play_state ();
void active_jobs_changed (boost::optional<std::string>);
DCPTime nudge_amount (wxKeyboardState& ev);
void image_changed (boost::weak_ptr<PlayerVideo>);
void film_change (ChangeType type, Film::Property p);
void outline_content_changed ();
void eye_changed ();
void position_changed ();
void started ();
void stopped ();
boost::shared_ptr<Film> _film;
boost::shared_ptr<FilmViewer> _viewer;
wxSizer* _v_sizer;
bool _slider_being_moved;
bool _was_running_before_slider;
wxCheckBox* _outline_content;
wxChoice* _eye;
wxCheckBox* _jump_to_selected;
wxSlider* _slider;
wxButton* _rewind_button;
wxButton* _back_button;
wxButton* _forward_button;
wxStaticText* _frame_number;
wxStaticText* _timecode;
wxToggleButton* _play_button;
ClosedCaptionsDialog* _closed_captions_dialog;
};
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