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/*
Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <boost/lexical_cast.hpp>
#include "gain_calculator_dialog.h"
#include "wx_util.h"
using namespace boost;
GainCalculatorDialog::GainCalculatorDialog (wxWindow* parent)
: wxDialog (parent, wxID_ANY, wxString (_("Gain Calculator")))
{
wxFlexGridSizer* table = new wxFlexGridSizer (2, 6, 6);
table->AddGrowableCol (1, 1);
add_label_to_sizer (table, this, "I want to play this back at fader");
_wanted = new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC));
table->Add (_wanted, 1, wxEXPAND);
add_label_to_sizer (table, this, "But I have to use fader");
_actual = new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC));
table->Add (_actual, 1, wxEXPAND);
wxBoxSizer* overall_sizer = new wxBoxSizer (wxVERTICAL);
overall_sizer->Add (table, 1, wxEXPAND | wxALL, 6);
wxSizer* buttons = CreateSeparatedButtonSizer (wxOK);
if (buttons) {
overall_sizer->Add (buttons, wxSizerFlags().Expand().DoubleBorder());
}
SetSizer (overall_sizer);
overall_sizer->SetSizeHints (this);
}
float
GainCalculatorDialog::wanted_fader () const
{
if (_wanted->GetValue().IsEmpty()) {
return 0;
}
return lexical_cast<float> (wx_to_std (_wanted->GetValue ()));
}
float
GainCalculatorDialog::actual_fader () const
{
if (_actual->GetValue().IsEmpty()) {
return 0;
}
return lexical_cast<float> (wx_to_std (_actual->GetValue ()));
}
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