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authorCarl Hetherington <cth@carlh.net>2012-12-31 18:16:58 +0000
committerCarl Hetherington <cth@carlh.net>2012-12-31 18:16:58 +0000
commit4f902db0ad994910a34ca845225635ceefcac96e (patch)
treeadf80a8543c20082057f7ed1e75b46524257b2e1 /examples
parente651d843c513e8dbf0967735ea702a3795ac321d (diff)
Initial hacks.
Diffstat (limited to 'examples')
-rw-r--r--examples/make_dcp.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/make_dcp.cc b/examples/make_dcp.cc
index e1d8353b..22490d71 100644
--- a/examples/make_dcp.cc
+++ b/examples/make_dcp.cc
@@ -73,7 +73,7 @@ main ()
for 2K projectors.
*/
boost::shared_ptr<libdcp::MonoPictureAsset> picture_asset (
- new libdcp::MonoPictureAsset (video_frame, "My Film DCP", "video.mxf", 0, 24, 48, 1998, 1080)
+ new libdcp::MonoPictureAsset (video_frame, "My Film DCP", "video.mxf", 0, 24, 48, 1998, 1080, false)
);
/* Now we will create a `sound asset', which is made up of a WAV file for each channel of audio. Here we're using
@@ -93,7 +93,7 @@ main ()
/* Now we can create the sound asset using these files */
boost::shared_ptr<libdcp::SoundAsset> sound_asset (
- new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48)
+ new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48, false)
);
/* Now that we have the assets, we can create a Reel to put them in and add it to the CPL */