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authorCarl Hetherington <cth@carlh.net>2013-01-22 23:22:27 +0000
committerCarl Hetherington <cth@carlh.net>2013-01-22 23:22:27 +0000
commitd714233760a8f6a0541c279c3046984f2d199814 (patch)
tree2941f421f56ed7c351a7dd59dc903148df5e1d07 /examples
parente04553be273a10e7face6f8f245d9a37e05454d2 (diff)
Remove hacky start_frame stuff from SoundAsset for now.
Diffstat (limited to 'examples')
-rw-r--r--examples/make_dcp.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/make_dcp.cc b/examples/make_dcp.cc
index 1f5c74a1..3891db3f 100644
--- a/examples/make_dcp.cc
+++ b/examples/make_dcp.cc
@@ -93,7 +93,7 @@ main ()
/* Now we can create the sound asset using these files */
boost::shared_ptr<libdcp::SoundAsset> sound_asset (
- new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48, 0)
+ new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48)
);
/* Now that we have the assets, we can create a Reel to put them in and add it to the CPL */