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authorCarl Hetherington <cth@carlh.net>2013-01-12 19:26:57 +0000
committerCarl Hetherington <cth@carlh.net>2013-01-12 19:26:57 +0000
commite412564a57a5898a8f5f49c42bede37e76f0c41c (patch)
treed52d6b98f5acb3567360852a36f863c90b8a2d88 /examples
parent41daa5821b3d3b0f450094fbf0d1e37a449f482c (diff)
Add simple support for generating audio MXFs from part of a WAV file (for multi-reel DCP generation).
Diffstat (limited to 'examples')
-rw-r--r--examples/make_dcp.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/make_dcp.cc b/examples/make_dcp.cc
index e1d8353b..68e3f4f9 100644
--- a/examples/make_dcp.cc
+++ b/examples/make_dcp.cc
@@ -93,7 +93,7 @@ main ()
/* Now we can create the sound asset using these files */
boost::shared_ptr<libdcp::SoundAsset> sound_asset (
- new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48)
+ new libdcp::SoundAsset (sound_files, "My Film DCP", "audio.mxf", 0, 24, 48, 0)
);
/* Now that we have the assets, we can create a Reel to put them in and add it to the CPL */