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authorCarl Hetherington <cth@carlh.net>2021-01-23 09:48:00 +0100
committerCarl Hetherington <cth@carlh.net>2021-01-23 09:48:00 +0100
commita65c9be7a5c455111b44b24690fe162413268b9f (patch)
treee6ffc7792fe6040f3691695688ee5ce24b330458 /src/asset.h
parent302a059052e2e55345e91b5300e2389b87bd7f0a (diff)
Small bits of pre-release tidying.
Diffstat (limited to 'src/asset.h')
-rw-r--r--src/asset.h43
1 files changed, 35 insertions, 8 deletions
diff --git a/src/asset.h b/src/asset.h
index 100303a1..88c7d1d1 100644
--- a/src/asset.h
+++ b/src/asset.h
@@ -1,5 +1,5 @@
/*
- Copyright (C) 2014 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2014-2021 Carl Hetherington <cth@carlh.net>
This file is part of libdcp.
@@ -31,13 +31,16 @@
files in the program, then also delete it here.
*/
+
/** @file src/asset.h
- * @brief Asset class.
+ * @brief Asset class
*/
+
#ifndef LIBDCP_ASSET_H
#define LIBDCP_ASSET_H
+
#include "object.h"
#include "types.h"
#include "pkl.h"
@@ -45,16 +48,20 @@
#include <boost/function.hpp>
#include <boost/optional.hpp>
+
namespace xmlpp {
class Node;
}
+
struct asset_test;
+
namespace dcp {
+
/** @class Asset
- * @brief Parent class for DCP assets, i.e. picture, sound, subtitles, CPLs, fonts.
+ * @brief Parent class for DCP assets, i.e. picture, sound, subtitles, closed captions, CPLs, fonts
*
* Note that this class is not used for ReelAssets; those are just for the metadata
* that gets put into &lt;Reel&gt;s.
@@ -62,8 +69,18 @@ namespace dcp {
class Asset : public Object
{
public:
+ /** Create an Asset with a randomly-generated ID */
Asset ();
+
+ /** Create an Asset from a given file with a randomly-generated ID
+ * @param file File name
+ */
explicit Asset (boost::filesystem::path file);
+
+ /** Create an Asset from a given file with a given ID
+ * @param id ID
+ * @param file File name
+ */
Asset (std::string id, boost::filesystem::path file);
virtual bool equals (
@@ -72,9 +89,6 @@ public:
NoteHandler note
) const;
- /** Write details of the asset to a ASSETMAP.
- * @param node Parent node.
- */
virtual void write_to_assetmap (xmlpp::Node* node, boost::filesystem::path root) const;
virtual void add_to_pkl (std::shared_ptr<PKL> pkl, boost::filesystem::path root) const;
@@ -84,10 +98,21 @@ public:
return _file;
}
+ /** Set the file that holds this asset on disk. Calling this function
+ * clears this object's store of its hash, so you should call ::hash
+ * after this.
+ *
+ * @param file New file's path.
+ */
void set_file (boost::filesystem::path file) const;
- /** @return the hash of this asset's file */
- std::string hash (boost::function<void (float)> progress = 0) const;
+ /** Calculate the hash of this asset's file, if it has not already been calculated,
+ * then return it
+ * @param progress Function that will be called with a parameter between 0 and 1 to indicate
+ * progress in the calculation
+ * @return the hash
+ */
+ std::string hash (boost::function<void (float)> progress = {}) const;
void set_hash (std::string hash);
@@ -108,6 +133,8 @@ private:
mutable boost::optional<std::string> _hash;
};
+
}
+
#endif