diff options
| author | Carl Hetherington <cth@carlh.net> | 2014-12-27 20:02:16 +0000 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2014-12-28 00:46:04 +0000 |
| commit | 75788462338b1b4f464d075465da3cb372c40004 (patch) | |
| tree | 24046b4554f71ae399bbd310f5df2db2c4e69f47 /src/gamma_lut.cc | |
| parent | 8520636e803e9eb17c9f73272f340d0e1c17ad67 (diff) | |
Change colourspace handling round a bit:1.0-colour-cleanup
- move the essence of GammaLUT into TransferFunction and handle
different bit depths more neatly
- add ColourConversion to describe input gamma correction, colour
transformation and then output gamma correction in one class.
- add default ColourConversions for sRGB->XYZ, Rec709->XYZ and
XYZ->RGB.
Diffstat (limited to 'src/gamma_lut.cc')
| -rw-r--r-- | src/gamma_lut.cc | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/gamma_lut.cc b/src/gamma_lut.cc deleted file mode 100644 index abe35b7c..00000000 --- a/src/gamma_lut.cc +++ /dev/null @@ -1,50 +0,0 @@ -/* - Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net> - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - -*/ - -#include "gamma_lut.h" -#include "lut_cache.h" -#include <cmath> - -using namespace dcp; - -LUTCache<GammaLUT> GammaLUT::cache; - -GammaLUT::GammaLUT (int bit_depth, float gamma, bool linearised) - : _bit_depth (bit_depth) - , _gamma (gamma) - , _linearised (linearised) -{ - _lut = new float[int(std::pow(2.0f, _bit_depth))]; - int const bit_length = pow (2, _bit_depth); - - if (_linearised) { - for (int i = 0; i < bit_length; ++i) { - float const p = static_cast<float> (i) / (bit_length - 1); - if (p > 0.04045) { - _lut[i] = pow ((p + 0.055) / 1.055, gamma); - } else { - _lut[i] = p / 12.92; - } - } - } else { - for (int i = 0; i < bit_length; ++i) { - _lut[i] = pow(float(i) / (bit_length - 1), gamma); - } - } -} |
