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authorCarl Hetherington <cth@carlh.net>2014-12-27 20:02:16 +0000
committerCarl Hetherington <cth@carlh.net>2014-12-28 00:46:04 +0000
commit75788462338b1b4f464d075465da3cb372c40004 (patch)
tree24046b4554f71ae399bbd310f5df2db2c4e69f47 /src/gamma_lut.cc
parent8520636e803e9eb17c9f73272f340d0e1c17ad67 (diff)
Change colourspace handling round a bit:1.0-colour-cleanup
- move the essence of GammaLUT into TransferFunction and handle different bit depths more neatly - add ColourConversion to describe input gamma correction, colour transformation and then output gamma correction in one class. - add default ColourConversions for sRGB->XYZ, Rec709->XYZ and XYZ->RGB.
Diffstat (limited to 'src/gamma_lut.cc')
-rw-r--r--src/gamma_lut.cc50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/gamma_lut.cc b/src/gamma_lut.cc
deleted file mode 100644
index abe35b7c..00000000
--- a/src/gamma_lut.cc
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-*/
-
-#include "gamma_lut.h"
-#include "lut_cache.h"
-#include <cmath>
-
-using namespace dcp;
-
-LUTCache<GammaLUT> GammaLUT::cache;
-
-GammaLUT::GammaLUT (int bit_depth, float gamma, bool linearised)
- : _bit_depth (bit_depth)
- , _gamma (gamma)
- , _linearised (linearised)
-{
- _lut = new float[int(std::pow(2.0f, _bit_depth))];
- int const bit_length = pow (2, _bit_depth);
-
- if (_linearised) {
- for (int i = 0; i < bit_length; ++i) {
- float const p = static_cast<float> (i) / (bit_length - 1);
- if (p > 0.04045) {
- _lut[i] = pow ((p + 0.055) / 1.055, gamma);
- } else {
- _lut[i] = p / 12.92;
- }
- }
- } else {
- for (int i = 0; i < bit_length; ++i) {
- _lut[i] = pow(float(i) / (bit_length - 1), gamma);
- }
- }
-}