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authorCarl Hetherington <cth@carlh.net>2012-08-15 22:52:00 +0100
committerCarl Hetherington <cth@carlh.net>2012-08-15 22:52:00 +0100
commit753912e0f4a70343b693b1b5aefff101edd28874 (patch)
treed9acfb4141eee2829433aa160ccee6b64472925f /src/sound_asset.h
parent851e9d3690f482948366d8b720b7dbee2d7eaa68 (diff)
Add support for obtaining a frame as RGBA.
Diffstat (limited to 'src/sound_asset.h')
-rw-r--r--src/sound_asset.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/sound_asset.h b/src/sound_asset.h
index 06edfc33..84a941cd 100644
--- a/src/sound_asset.h
+++ b/src/sound_asset.h
@@ -21,7 +21,7 @@
#define LIBDCP_SOUND_ASSET_H
/** @file src/sound_asset.h
- * @brief An asset made up of WAV files
+ * @brief An asset made up of PCM audio data files
*/
#include "mxf_asset.h"
@@ -36,7 +36,7 @@ class SoundFrame;
class SoundAsset : public MXFAsset
{
public:
- /** Construct a SoundAsset, generating the MXF from the WAV files.
+ /** Construct a SoundAsset, generating the MXF from some WAV files.
* This may take some time; progress is indicated by emission of the Progress signal.
* @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
* @param directory Directory in which to create MXF file.
@@ -54,7 +54,7 @@ public:
int length
);
- /** Construct a SoundAsset, generating the MXF from the WAV files.
+ /** Construct a SoundAsset, generating the MXF from some WAV files.
* This may take some time; progress is indicated by emission of the Progress signal.
* @param get_path Functor which returns a WAV file path for a given channel.
* @param directory Directory in which to create MXF file.
@@ -97,7 +97,7 @@ public:
int sampling_rate () const {
return _sampling_rate;
}
-
+
private:
void construct (sigc::slot<std::string, Channel> get_path);
std::string path_from_channel (Channel channel, std::vector<std::string> const & files);