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authorCarl Hetherington <cth@carlh.net>2013-01-12 19:26:57 +0000
committerCarl Hetherington <cth@carlh.net>2013-01-12 19:26:57 +0000
commite412564a57a5898a8f5f49c42bede37e76f0c41c (patch)
treed52d6b98f5acb3567360852a36f863c90b8a2d88 /src/sound_asset.h
parent41daa5821b3d3b0f450094fbf0d1e37a449f482c (diff)
Add simple support for generating audio MXFs from part of a WAV file (for multi-reel DCP generation).
Diffstat (limited to 'src/sound_asset.h')
-rw-r--r--src/sound_asset.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/sound_asset.h b/src/sound_asset.h
index 3189c067..9fb1d60b 100644
--- a/src/sound_asset.h
+++ b/src/sound_asset.h
@@ -44,6 +44,7 @@ public:
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param length Length in frames.
+ * @param start_frame Frame in the source to start writing from.
*/
SoundAsset (
std::vector<std::string> const & files,
@@ -51,7 +52,8 @@ public:
std::string mxf_name,
boost::signals2::signal<void (float)>* progress,
int fps,
- int length
+ int length,
+ int start_frame
);
/** Construct a SoundAsset, generating the MXF from some WAV files.
@@ -62,6 +64,7 @@ public:
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param length Length in frames.
+ * @param start_frame Frame in the source to start writing from.
* @param channels Number of audio channels.
*/
SoundAsset (
@@ -71,6 +74,7 @@ public:
boost::signals2::signal<void (float)>* progress,
int fps,
int length,
+ int start_frame,
int channels
);
@@ -106,6 +110,7 @@ private:
/** Number of channels in the asset */
int _channels;
int _sampling_rate;
+ int _start_frame;
};
}