diff options
| author | Carl Hetherington <cth@carlh.net> | 2015-06-05 00:05:32 +0100 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2015-06-05 14:36:27 +0100 |
| commit | fe99eae4b95c5fcf2f3730efad4a18d0cb5c29bc (patch) | |
| tree | 265ca14896f63eeff210d602c5f11ed19d800ebf /src/sound_asset_writer.h | |
| parent | 7b717db244554300ebed8eade8421ee3faa28d33 (diff) | |
MXF -> Asset in lots of places.
Diffstat (limited to 'src/sound_asset_writer.h')
| -rw-r--r-- | src/sound_asset_writer.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/sound_asset_writer.h b/src/sound_asset_writer.h new file mode 100644 index 00000000..8c54b618 --- /dev/null +++ b/src/sound_asset_writer.h @@ -0,0 +1,68 @@ +/* + Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +*/ + +/** @file src/sound_asset_writer.h + * @brief SoundAssetWriter class. + */ + +#include "asset_writer.h" +#include "types.h" +#include <boost/shared_ptr.hpp> +#include <boost/filesystem.hpp> + +namespace dcp { + +class SoundFrame; +class SoundAsset; + +/** @class SoundAssetWriter + * @brief A helper class for writing to SoundAssets. + * + * Objects of this class can only be created with SoundAsset::start_write(). + * + * Sound samples can be written to the SoundAsset by calling write() with + * a buffer of float values. finalize() must be called after the last samples + * have been written. + */ +class SoundAssetWriter : public AssetWriter +{ +public: + void write (float const * const *, int); + void finalize (); + +private: + friend class SoundAsset; + + SoundAssetWriter (SoundAsset *, boost::filesystem::path, Standard standard); + + void write_current_frame (); + + /* do this with an opaque pointer so we don't have to include + ASDCP headers + */ + + struct ASDCPState; + boost::shared_ptr<ASDCPState> _state; + + SoundAsset* _sound_asset; + int _frame_buffer_offset; +}; + +} + |
