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authorCarl Hetherington <cth@carlh.net>2015-06-05 00:05:32 +0100
committerCarl Hetherington <cth@carlh.net>2015-06-05 14:36:27 +0100
commitfe99eae4b95c5fcf2f3730efad4a18d0cb5c29bc (patch)
tree265ca14896f63eeff210d602c5f11ed19d800ebf /src/sound_asset_writer.h
parent7b717db244554300ebed8eade8421ee3faa28d33 (diff)
MXF -> Asset in lots of places.
Diffstat (limited to 'src/sound_asset_writer.h')
-rw-r--r--src/sound_asset_writer.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/sound_asset_writer.h b/src/sound_asset_writer.h
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+/*
+ Copyright (C) 2012-2014 Carl Hetherington <cth@carlh.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+/** @file src/sound_asset_writer.h
+ * @brief SoundAssetWriter class.
+ */
+
+#include "asset_writer.h"
+#include "types.h"
+#include <boost/shared_ptr.hpp>
+#include <boost/filesystem.hpp>
+
+namespace dcp {
+
+class SoundFrame;
+class SoundAsset;
+
+/** @class SoundAssetWriter
+ * @brief A helper class for writing to SoundAssets.
+ *
+ * Objects of this class can only be created with SoundAsset::start_write().
+ *
+ * Sound samples can be written to the SoundAsset by calling write() with
+ * a buffer of float values. finalize() must be called after the last samples
+ * have been written.
+ */
+class SoundAssetWriter : public AssetWriter
+{
+public:
+ void write (float const * const *, int);
+ void finalize ();
+
+private:
+ friend class SoundAsset;
+
+ SoundAssetWriter (SoundAsset *, boost::filesystem::path, Standard standard);
+
+ void write_current_frame ();
+
+ /* do this with an opaque pointer so we don't have to include
+ ASDCP headers
+ */
+
+ struct ASDCPState;
+ boost::shared_ptr<ASDCPState> _state;
+
+ SoundAsset* _sound_asset;
+ int _frame_buffer_offset;
+};
+
+}
+