summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorCarl Hetherington <cth@carlh.net>2013-01-12 19:26:57 +0000
committerCarl Hetherington <cth@carlh.net>2013-01-12 19:26:57 +0000
commite412564a57a5898a8f5f49c42bede37e76f0c41c (patch)
treed52d6b98f5acb3567360852a36f863c90b8a2d88 /src
parent41daa5821b3d3b0f450094fbf0d1e37a449f482c (diff)
Add simple support for generating audio MXFs from part of a WAV file (for multi-reel DCP generation).
Diffstat (limited to 'src')
-rw-r--r--src/dcp.cc4
-rw-r--r--src/reel.cc3
-rw-r--r--src/sound_asset.cc22
-rw-r--r--src/sound_asset.h7
4 files changed, 29 insertions, 7 deletions
diff --git a/src/dcp.cc b/src/dcp.cc
index a5e21d9f..03c1cdc2 100644
--- a/src/dcp.cc
+++ b/src/dcp.cc
@@ -457,9 +457,7 @@ CPL::write_xml () const
(*i)->write_to_cpl (os);
}
- os << " </AssetList>\n"
- << " </Reel>\n"
- << " </ReelList>\n"
+ os << " </ReelList>\n"
<< "</CompositionPlaylist>\n";
os.close ();
diff --git a/src/reel.cc b/src/reel.cc
index 52a4f0fb..8995f874 100644
--- a/src/reel.cc
+++ b/src/reel.cc
@@ -44,6 +44,9 @@ Reel::write_to_cpl (ostream& s) const
if (_main_subtitle) {
_main_subtitle->write_to_cpl (s);
}
+
+ s << " </AssetList>\n"
+ << " </Reel>\n";
}
bool
diff --git a/src/sound_asset.cc b/src/sound_asset.cc
index e987239a..98266b28 100644
--- a/src/sound_asset.cc
+++ b/src/sound_asset.cc
@@ -42,12 +42,15 @@ using boost::lexical_cast;
using namespace libdcp;
SoundAsset::SoundAsset (
- vector<string> const & files, string directory, string mxf_name, boost::signals2::signal<void (float)>* progress, int fps, int length
+ vector<string> const & files, string directory, string mxf_name, boost::signals2::signal<void (float)>* progress, int fps, int length, int start_frame
)
: MXFAsset (directory, mxf_name, progress, fps, 0, length)
, _channels (files.size ())
, _sampling_rate (0)
+ , _start_frame (start_frame)
{
+ assert (_channels);
+
construct (boost::bind (&SoundAsset::path_from_channel, this, _1, files));
}
@@ -56,18 +59,22 @@ SoundAsset::SoundAsset (
string directory,
string mxf_name,
boost::signals2::signal<void (float)>* progress,
- int fps, int length, int channels
+ int fps, int length, int start_frame, int channels
)
: MXFAsset (directory, mxf_name, progress, fps, 0, length)
, _channels (channels)
, _sampling_rate (0)
+ , _start_frame (start_frame)
{
+ assert (_channels);
+
construct (get_path);
}
SoundAsset::SoundAsset (string directory, string mxf_name, int fps, int entry_point, int length)
: MXFAsset (directory, mxf_name, 0, fps, entry_point, length)
, _channels (0)
+ , _start_frame (0)
{
ASDCP::PCM::MXFReader reader;
if (ASDCP_FAILURE (reader.OpenRead (path().string().c_str()))) {
@@ -96,7 +103,7 @@ void
SoundAsset::construct (boost::function<string (Channel)> get_path)
{
ASDCP::Rational asdcp_fps (_fps, 1);
-
+
ASDCP::PCM::WAVParser pcm_parser_channel[_channels];
if (pcm_parser_channel[0].OpenRead (get_path(LEFT).c_str(), asdcp_fps)) {
throw FileError ("could not open WAV file for reading", get_path(LEFT));
@@ -153,6 +160,15 @@ SoundAsset::construct (boost::function<string (Channel)> get_path)
throw FileError ("could not open audio MXF for writing", path().string());
}
+ /* Skip through up to our _start_frame; this is pretty inefficient... */
+ for (int i = 0; i < _start_frame; ++i) {
+ for (int j = 0; j < _channels; ++j) {
+ if (ASDCP_FAILURE (pcm_parser_channel[j].ReadFrame (frame_buffer_channel[j]))) {
+ throw MiscError ("could not read audio frame");
+ }
+ }
+ }
+
for (int i = 0; i < _length; ++i) {
for (int j = 0; j < _channels; ++j) {
diff --git a/src/sound_asset.h b/src/sound_asset.h
index 3189c067..9fb1d60b 100644
--- a/src/sound_asset.h
+++ b/src/sound_asset.h
@@ -44,6 +44,7 @@ public:
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param length Length in frames.
+ * @param start_frame Frame in the source to start writing from.
*/
SoundAsset (
std::vector<std::string> const & files,
@@ -51,7 +52,8 @@ public:
std::string mxf_name,
boost::signals2::signal<void (float)>* progress,
int fps,
- int length
+ int length,
+ int start_frame
);
/** Construct a SoundAsset, generating the MXF from some WAV files.
@@ -62,6 +64,7 @@ public:
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param length Length in frames.
+ * @param start_frame Frame in the source to start writing from.
* @param channels Number of audio channels.
*/
SoundAsset (
@@ -71,6 +74,7 @@ public:
boost::signals2::signal<void (float)>* progress,
int fps,
int length,
+ int start_frame,
int channels
);
@@ -106,6 +110,7 @@ private:
/** Number of channels in the asset */
int _channels;
int _sampling_rate;
+ int _start_frame;
};
}