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+/*
+ Copyright (C) 2012-2021 Carl Hetherington <cth@carlh.net>
+
+ This file is part of libdcp.
+
+ libdcp is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ libdcp is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with libdcp. If not, see <http://www.gnu.org/licenses/>.
+
+ In addition, as a special exception, the copyright holders give
+ permission to link the code of portions of this program with the
+ OpenSSL library under certain conditions as described in each
+ individual source file, and distribute linked combinations
+ including the two.
+
+ You must obey the GNU General Public License in all respects
+ for all of the code used other than OpenSSL. If you modify
+ file(s) with this exception, you may extend this exception to your
+ version of the file(s), but you are not obligated to do so. If you
+ do not wish to do so, delete this exception statement from your
+ version. If you delete this exception statement from all source
+ files in the program, then also delete it here.
+*/
+
+
+/** @file src/mono_picture_asset_writer.h
+ * @brief MonoPictureAssetWriter class
+ */
+
+
+#ifndef LIBDCP_MONO_PICTURE_ASSET_WRITER_H
+#define LIBDCP_MONO_PICTURE_ASSET_WRITER_H
+
+
+#include "picture_asset_writer.h"
+#include <memory>
+#include <boost/utility.hpp>
+#include <stdint.h>
+#include <string>
+
+
+namespace dcp {
+
+
+/** @class MonoPictureAssetWriter
+ * @brief A helper class for writing to MonoPictureAssets
+ *
+ * Objects of this class can only be created with MonoPictureAsset::start_write().
+ *
+ * Frames can be written to the MonoPictureAsset by calling write() with a JPEG2000 image
+ * (a verbatim .j2c file). finalize() should be called after the last frame has been written,
+ * but if it is not, it will be called by the destructor (though in that case any error
+ * during finalization will be ignored).
+ */
+class MonoPictureAssetWriter : public PictureAssetWriter
+{
+public:
+ ~MonoPictureAssetWriter();
+
+ FrameInfo write (uint8_t const *, int) override;
+ void fake_write (int size) override;
+ bool finalize () override;
+
+private:
+ friend class MonoPictureAsset;
+
+ MonoPictureAssetWriter (PictureAsset* a, boost::filesystem::path file, bool);
+
+ void start (uint8_t const *, int);
+
+ /* do this with an opaque pointer so we don't have to include
+ ASDCP headers
+ */
+ struct ASDCPState;
+ std::shared_ptr<ASDCPState> _state;
+};
+
+
+}
+
+
+#endif