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Diffstat (limited to 'src/reel_mxf.h')
| -rw-r--r-- | src/reel_mxf.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/reel_mxf.h b/src/reel_mxf.h new file mode 100644 index 00000000..5e8aa84e --- /dev/null +++ b/src/reel_mxf.h @@ -0,0 +1,70 @@ +/* + Copyright (C) 2012-2015 Carl Hetherington <cth@carlh.net> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +*/ + +/** @file src/reel_mxf.h + * @brief ReelMXF + */ + +#ifndef LIBDCP_REEL_ENCRYPTABLE_ASSET_H +#define LIBDCP_REEL_ENCRYPTABLE_ASSET_H + +#include <boost/optional.hpp> +#include <boost/shared_ptr.hpp> +#include <string> + +namespace cxml { + class Node; +} + +namespace dcp { + +/** @class ReelMXF + * @brief Part of a Reel's description which refers to an asset which can be encrypted. + */ +class ReelMXF +{ +public: + ReelMXF () {} + ReelMXF (boost::optional<std::string> key_id); + ReelMXF (boost::shared_ptr<const cxml::Node>); + + /** @return the 4-character key type for this MXF (MDIK, MDAK, etc.) */ + virtual std::string key_type () const = 0; + + /** @return true if a KeyId is specified for this asset, implying + * that its content is encrypted. + */ + bool encrypted () const { + return _key_id; + } + + /** @return Key ID to describe the key that encrypts this asset's + * content, if there is one. + */ + boost::optional<std::string> key_id () const { + return _key_id; + } + +private: + boost::optional<std::string> _key_id; ///< The <KeyId> from the reel's entry for this asset, if there is one +}; + +} + +#endif |
