/* Copyright (C) 2012-2021 Carl Hetherington This file is part of libdcp. libdcp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libdcp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libdcp. If not, see . */ /** @file examples/make_dcp.cc * @brief Shows how to make a DCP from some JPEG2000 and audio data. */ #include #include /* If you are using an installed libdcp, these #includes would need to be changed to #include #include #include ... etc. ... */ #include "dcp.h" #include "cpl.h" #include "mono_j2k_picture_asset.h" #include "mono_j2k_picture_asset_writer.h" #include "sound_asset.h" #include "sound_asset_writer.h" #include "reel.h" #include "reel_mono_picture_asset.h" #include "reel_sound_asset.h" #include int main () { /* Set up libdcp */ dcp::init(); /* Create a directory to put the DCP in */ boost::filesystem::create_directory("DCP"); /* Make a picture asset. This is a file which combines JPEG2000 files together to make up the video of the DCP. First, create the object, specifying a frame rate of 24 frames per second. */ auto picture_asset = std::make_shared(dcp::Fraction(24, 1), dcp::Standard::SMPTE); /* Start off a write to it */ auto picture_writer = picture_asset->start_write("DCP/picture.mxf", dcp::Behaviour::MAKE_NEW); /* Write 24 frames of the same JPEG2000 file */ dcp::ArrayData picture("examples/help.j2c"); for (int i = 0; i < 24; ++i) { picture_writer->write(picture); } /* And finish off */ picture_writer->finalize(); /* Now create a sound MXF. As before, create an object and a writer. When creating the object we specify the sampling rate (48kHz) and the number of channels (2). */ auto sound_asset = std::make_shared(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::Standard::SMPTE); auto sound_writer = sound_asset->start_write("DCP/sound.mxf", {}, dcp::SoundAsset::AtmosSync::DISABLED, dcp::SoundAsset::MCASubDescriptors::ENABLED); /* Write some sine waves */ std::array left; std::array right; for (int i = 0; i < 48000; ++i) { left[i] = sin(2 * M_PI * i * 440 / 48000) * 0.25; right[i] = sin(2 * M_PI * i * 880 / 48000) * 0.25; } std::array audio; audio[0] = left.data(); audio[1] = right.data(); sound_writer->write(audio.data(), 2, 48000); /* And finish off */ sound_writer->finalize(); /* Now create a reel */ auto reel = std::make_shared(); /* Add picture and sound to it. The zeros are the `entry points', i.e. the first (video) frame from the assets that the reel should play. */ reel->add(std::make_shared(picture_asset, 0)); reel->add(std::make_shared(sound_asset, 0)); /* Make a CPL with this reel */ auto cpl = std::make_shared("My film", dcp::ContentKind::FEATURE, dcp::Standard::SMPTE); cpl->add(reel); /* Write the DCP */ auto dcp = dcp::DCP("DCP"); dcp.add(cpl); dcp.write_xml(); return 0; }