/* Copyright (C) 2012-2014 Carl Hetherington This file is part of libdcp. libdcp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libdcp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libdcp. If not, see . */ /** @file examples/make_dcp.cc * @brief Shows how to make a DCP from some JPEG2000 and audio data. */ #include #include /* If you are using an installed libdcp, these #includes would need to be changed to #include #include #include ... etc. ... */ #include "dcp.h" #include "cpl.h" #include "mono_picture_asset.h" #include "mono_picture_asset_writer.h" #include "sound_asset.h" #include "sound_asset_writer.h" #include "reel.h" #include "file.h" #include "reel_mono_picture_asset.h" #include "reel_sound_asset.h" #include int main () { /* Create a directory to put the DCP in */ boost::filesystem::create_directory ("DCP"); /* Make a picture asset. This is a file which combines JPEG2000 files together to make up the video of the DCP. First, create the object, specifying a frame rate of 24 frames per second. */ boost::shared_ptr picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE)); /* Start off a write to it */ boost::shared_ptr picture_writer = picture_asset->start_write ("DCP/picture.mxf", false); /* Write 24 frames of the same JPEG2000 file */ dcp::File picture ("examples/help.j2c"); for (int i = 0; i < 24; ++i) { picture_writer->write (picture.data(), picture.size()); } /* And finish off */ picture_writer->finalize (); /* Now create a sound MXF. As before, create an object and a writer. When creating the object we specify the sampling rate (48kHz) and the number of channels (2). */ boost::shared_ptr sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE)); /* Here we must also say which of our channels will have "real" sound data in them */ std::vector active_channels; active_channels.push_back (dcp::LEFT); active_channels.push_back (dcp::RIGHT); boost::shared_ptr sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels); /* Write some sine waves */ float* audio[2]; audio[0] = new float[48000]; audio[1] = new float[48000]; for (int i = 0; i < 48000; ++i) { audio[0][i] = sin (2 * M_PI * i * 440 / 48000) * 0.25; audio[1][i] = sin (2 * M_PI * i * 880 / 48000) * 0.25; } sound_writer->write (audio, 48000); /* And tidy up */ delete[] audio[0]; delete[] audio[1]; sound_writer->finalize (); /* Now create a reel */ boost::shared_ptr reel (new dcp::Reel ()); /* Add picture and sound to it. The zeros are the `entry points', i.e. the first (video) frame from the assets that the reel should play. */ reel->add (boost::shared_ptr (new dcp::ReelMonoPictureAsset (picture_asset, 0))); reel->add (boost::shared_ptr (new dcp::ReelSoundAsset (sound_asset, 0))); /* Make a CPL with this reel */ boost::shared_ptr cpl (new dcp::CPL ("My film", dcp::FEATURE)); cpl->add (reel); /* Write the DCP */ dcp::DCP dcp ("DCP"); dcp.add (cpl); dcp.write_xml (dcp::SMPTE); return 0; }