/* Copyright (C) 2014-2021 Carl Hetherington This file is part of libdcp. libdcp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libdcp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libdcp. If not, see . In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library under certain conditions as described in each individual source file, and distribute linked combinations including the two. You must obey the GNU General Public License in all respects for all of the code used other than OpenSSL. If you modify file(s) with this exception, you may extend this exception to your version of the file(s), but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. If you delete this exception statement from all source files in the program, then also delete it here. */ /** @file src/reel_asset.h * @brief ReelAsset class */ #ifndef LIBDCP_REEL_ASSET_H #define LIBDCP_REEL_ASSET_H #include "object.h" #include "util.h" #include "ref.h" #include namespace cxml { class Node; } namespace xmlpp { class Node; } namespace dcp { class Asset; /** @class ReelAsset * @brief An entry in a <Reel> which refers to a use of a piece of content. * * This class encapsulates the XML that exists in a <Reel> to say * that a piece of content is used in this reel. It does not * describe the content itself (but links to an Asset object which does). */ class ReelAsset : public Object { public: /** Construct a ReelAsset * @param id ID of this ReelAsset (which is that of the MXF, if there is one) * @param edit_rate Edit rate for the asset * @param intrinsic_duration Intrinsic duration of this asset * @param entry_point Entry point to use in that asset */ ReelAsset (std::string id, Fraction edit_rate, int64_t intrinsic_duration, boost::optional entry_point); explicit ReelAsset (std::shared_ptr); virtual xmlpp::Element* write_to_cpl(xmlpp::Element* node, Standard standard) const; virtual bool encryptable () const { return false; } Fraction edit_rate () const { return _edit_rate; } int64_t intrinsic_duration () const { return _intrinsic_duration; } void set_entry_point (int64_t e) { _entry_point = e; } void unset_entry_point () { _entry_point = boost::none; } boost::optional entry_point () const { return _entry_point; } void set_duration (int64_t d) { _duration = d; } boost::optional duration () const { return _duration; } /** @return , or - if is not present */ int64_t actual_duration () const; boost::optional annotation_text () const { return _annotation_text; } void set_annotation_text (std::string at) { _annotation_text = at; } void unset_annotation_text () { _annotation_text = boost::none; } bool asset_equals(std::shared_ptr, EqualityOptions const&, NoteHandler) const; protected: /** @return the node name that this asset uses in the CPL's <Reel> node * e.g. MainPicture, MainSound etc. */ virtual std::string cpl_node_name() const = 0; /** @return Any attribute that should be used on the asset's node in the CPL */ virtual std::pair cpl_node_attribute (Standard) const; /** @return Any namespace that should be used on the asset's node in the CPL */ virtual std::pair cpl_node_namespace () const; int64_t _intrinsic_duration = 0; ///< The <IntrinsicDuration> from the reel's entry for this asset boost::optional _duration; ///< The <Duration> from the reel's entry for this asset, if present private: boost::optional _annotation_text; ///< The <AnnotationText> from the reel's entry for this asset Fraction _edit_rate; ///< The <EditRate> from the reel's entry for this asset boost::optional _entry_point; ///< The <EntryPoint> from the reel's entry for this asset }; } #endif