/* Copyright (C) 2014-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/reel_asset.h * @brief ReelAsset class. */ #ifndef LIBDCP_REEL_ASSET_H #define LIBDCP_REEL_ASSET_H #include "object.h" #include "util.h" #include "ref.h" #include namespace cxml { class Node; } namespace xmlpp { class Node; } namespace dcp { class Asset; /** @class ReelAsset * @brief An entry in a <Reel> which refers to a use of a piece of content. * * This class encapsulates the XML that exists in a <Reel> to say * that a piece of content is used in this reel. It does not * describe the content itself (but links to an Asset object which does). */ class ReelAsset : public Object { public: ReelAsset (); ReelAsset (boost::shared_ptr asset, Fraction edit_rate, int64_t intrinsic_duration, int64_t entry_point); ReelAsset (boost::shared_ptr); virtual void write_to_cpl (xmlpp::Node* node, Standard standard) const; virtual bool equals (boost::shared_ptr, EqualityOptions, NoteHandler) const; /** @return a Ref to our actual asset */ Ref const & asset_ref () const { return _asset_ref; } /** @return a Ref to our actual asset */ Ref& asset_ref () { return _asset_ref; } int64_t intrinsic_duration () const { return _intrinsic_duration; } int64_t entry_point () const { return _entry_point; } int64_t duration () const { return _duration; } protected: /** @return the node name that this asset uses in the CPL's <Reel> node * e.g. MainPicture, MainSound etc. */ virtual std::string cpl_node_name () const = 0; /** @return Any attribute that should be used on the asset's node in the * CPL. */ virtual std::pair cpl_node_attribute (Standard) const; /** Reference to the asset (MXF or XML file) that this reel entry * applies to. */ Ref _asset_ref; private: std::string _annotation_text; ///< The <AnnotationText> from the reel's entry for this asset Fraction _edit_rate; ///< The <EditRate> from the reel's entry for this asset int64_t _intrinsic_duration; ///< The <IntrinsicDuration> from the reel's entry for this asset int64_t _entry_point; ///< The <EntryPoint> from the reel's entry for this asset int64_t _duration; ///< The <Duration> from the reel's entry for this asset std::string _hash; ///< The <Hash> from the reel's entry for this asset }; } #endif