/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/sound_asset.cc * @brief An asset made up of WAV files */ #include #include #include #include "AS_DCP.h" #include "sound_asset.h" #include "util.h" #include "exceptions.h" using namespace std; using namespace boost; using namespace libdcp; SoundAsset::SoundAsset ( vector const & files, string mxf_path, sigc::signal1* progress, int fps, int length ) : Asset (mxf_path, progress, fps, length) , _channels (files.size ()) { construct (sigc::bind (sigc::mem_fun (*this, &SoundAsset::path_from_channel), files)); } SoundAsset::SoundAsset ( sigc::slot get_path, string mxf_path, sigc::signal1* progress, int fps, int length, int channels ) : Asset (mxf_path, progress, fps, length) , _channels (channels) { construct (get_path); } string SoundAsset::path_from_channel (Channel channel, vector const & files) { unsigned int const c = int (channel); assert (c < files.size ()); return files[c]; } void SoundAsset::construct (sigc::slot get_path) { ASDCP::Rational asdcp_fps (_fps, 1); ASDCP::PCM::WAVParser pcm_parser_channel[_channels]; if (pcm_parser_channel[0].OpenRead (get_path(LEFT).c_str(), asdcp_fps)) { throw FileError ("could not open WAV file for reading", get_path(LEFT)); } ASDCP::PCM::AudioDescriptor audio_desc; pcm_parser_channel[0].FillAudioDescriptor (audio_desc); audio_desc.ChannelCount = 0; audio_desc.BlockAlign = 0; audio_desc.EditRate = asdcp_fps; audio_desc.AvgBps = audio_desc.AvgBps * _channels; Channel channels[] = { LEFT, RIGHT, CENTRE, LFE, LS, RS }; ASDCP::PCM::FrameBuffer frame_buffer_channel[_channels]; ASDCP::PCM::AudioDescriptor audio_desc_channel[_channels]; for (int i = 0; i < _channels; ++i) { string const path = get_path (channels[i]); if (ASDCP_FAILURE (pcm_parser_channel[i].OpenRead (path.c_str(), asdcp_fps))) { throw FileError ("could not open WAV file for reading", path); } pcm_parser_channel[i].FillAudioDescriptor (audio_desc_channel[i]); frame_buffer_channel[i].Capacity (ASDCP::PCM::CalcFrameBufferSize (audio_desc_channel[i])); audio_desc.ChannelCount += audio_desc_channel[i].ChannelCount; audio_desc.BlockAlign += audio_desc_channel[i].BlockAlign; } ASDCP::PCM::FrameBuffer frame_buffer; frame_buffer.Capacity (ASDCP::PCM::CalcFrameBufferSize (audio_desc)); frame_buffer.Size (ASDCP::PCM::CalcFrameBufferSize (audio_desc)); ASDCP::WriterInfo writer_info; fill_writer_info (&writer_info); ASDCP::PCM::MXFWriter mxf_writer; if (ASDCP_FAILURE (mxf_writer.OpenWrite (_mxf_path.c_str(), writer_info, audio_desc))) { throw FileError ("could not open audio MXF for writing", _mxf_path); } for (int i = 0; i < _length; ++i) { byte_t *data_s = frame_buffer.Data(); byte_t *data_e = data_s + frame_buffer.Capacity(); byte_t sample_size = ASDCP::PCM::CalcSampleSize (audio_desc_channel[0]); int offset = 0; for (int j = 0; j < _channels; ++j) { memset (frame_buffer_channel[j].Data(), 0, frame_buffer_channel[j].Capacity()); if (ASDCP_FAILURE (pcm_parser_channel[j].ReadFrame (frame_buffer_channel[j]))) { throw MiscError ("could not read audio frame"); } if (frame_buffer_channel[j].Size() != frame_buffer_channel[j].Capacity()) { throw MiscError ("short audio frame"); } } while (data_s < data_e) { for (int j = 0; j < _channels; ++j) { byte_t* frame = frame_buffer_channel[j].Data() + offset; memcpy (data_s, frame, sample_size); data_s += sample_size; } offset += sample_size; } if (ASDCP_FAILURE (mxf_writer.WriteFrame (frame_buffer, 0, 0))) { throw MiscError ("could not write audio MXF frame"); } (*_progress) (0.5 * float (i) / _length); } if (ASDCP_FAILURE (mxf_writer.Finalize())) { throw MiscError ("could not finalise audio MXF"); } _digest = make_digest (_mxf_path, _progress); } void SoundAsset::write_to_cpl (ostream& s) const { s << " \n" << " urn:uuid:" << _uuid << "\n" #if BOOST_FILESYSTEM_VERSION == 3 << " " << filesystem::path(_mxf_path).filename().string() << "\n" #else << " " << filesystem::path(_mxf_path).filename() << "\n" #endif << " " << _fps << " 1\n" << " " << _length << "\n" << " 0\n" << " " << _length << "\n" << " \n"; }