/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef LIBDCP_SOUND_ASSET_H #define LIBDCP_SOUND_ASSET_H /** @file src/sound_asset.h * @brief An asset made up of PCM audio data files */ #include "mxf_asset.h" #include "types.h" #include "metadata.h" namespace libdcp { class SoundFrame; class SoundAsset; class SoundAssetWriter { public: void write (float const * const *, int); void finalize (); private: friend class SoundAsset; SoundAssetWriter (SoundAsset *, MXFMetadata const &); /* no copy construction */ SoundAssetWriter (SoundAssetWriter const &); SoundAssetWriter& operator= (SoundAssetWriter const &); void write_current_frame (); /* do this with an opaque pointer so we don't have to include ASDCP headers */ struct ASDCPState; boost::shared_ptr _state; SoundAsset* _asset; bool _finalized; int _frames_written; int _frame_buffer_offset; MXFMetadata _metadata; }; /** @brief An asset made up of WAV files */ class SoundAsset : public MXFAsset { public: /** Construct a SoundAsset, generating the MXF from some WAV files. * This may take some time; progress is indicated by emission of the Progress signal. * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround. * @param directory Directory in which to create MXF file. * @param mxf_name Name of MXF file to create. * @param progress Signal to inform of progress. * @param fps Frames per second. * @param length Length in frames. * @param start_frame Frame in the source to start writing from. * @param intrinsic_duration Length of the whole asset in frames. * @param encrypted true if asset should be encrypted. * Note that this is different to entry_point in that the asset will contain no data before start_frame. */ SoundAsset ( std::vector const & files, std::string directory, std::string mxf_name, boost::signals2::signal* progress, int fps, int intrinsic_duration, bool encrypted, MXFMetadata const & metadata = MXFMetadata () ); /** Construct a SoundAsset, generating the MXF from some WAV files. * This may take some time; progress is indicated by emission of the Progress signal. * @param get_path Functor which returns a WAV file path for a given channel. * @param directory Directory in which to create MXF file. * @param mxf_name Name of MXF file to create. * @param progress Signal to inform of progress. * @param fps Frames per second. * @param intrinsic_duration Length of the whole asset in frames. * @param channels Number of audio channels. * @param encrypted true if asset should be encrypted. */ SoundAsset ( boost::function get_path, std::string directory, std::string mxf_name, boost::signals2::signal* progress, int fps, int intrinsic_duration, int channels, bool encrypted, MXFMetadata const & metadata = MXFMetadata () ); SoundAsset ( std::string directory, std::string mxf_name ); SoundAsset ( std::string directory, std::string mxf_name, int fps, int channels, int sampling_rate ); boost::shared_ptr start_write (MXFMetadata const & metadata = MXFMetadata ()); bool equals (boost::shared_ptr other, EqualityOptions opt, boost::function note) const; boost::shared_ptr get_frame (int n) const; int channels () const { return _channels; } int sampling_rate () const { return _sampling_rate; } private: std::string key_type () const; void construct (boost::function get_path, MXFMetadata const &); std::string path_from_channel (Channel channel, std::vector const & files); std::string cpl_node_name () const; /** Number of channels in the asset */ int _channels; int _sampling_rate; }; } #endif