/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef LIBDCP_SOUND_ASSET_H #define LIBDCP_SOUND_ASSET_H /** @file src/sound_asset.h * @brief An asset made up of WAV files */ #include "asset.h" #include "types.h" namespace libdcp { /** @brief An asset made up of WAV files */ class SoundAsset : public Asset { public: /** Construct a SoundAsset, generating the MXF from the WAV files. * This may take some time; progress is indicated by emission of the Progress signal. * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround. * @param directory Directory in which to create MXF file. * @param mxf_name Name of MXF file to create. * @param progress Signal to inform of progress. * @param fps Frames per second. * @param length Length in frames. */ SoundAsset ( std::vector const & files, std::string directory, std::string mxf_name, sigc::signal1* progress, int fps, int length ); /** Construct a SoundAsset, generating the MXF from the WAV files. * This may take some time; progress is indicated by emission of the Progress signal. * @param get_path Functor which returns a WAV file path for a given channel. * @param directory Directory in which to create MXF file. * @param mxf_name Name of MXF file to create. * @param progress Signal to inform of progress. * @param fps Frames per second. * @param length Length in frames. * @param channels Number of audio channels. */ SoundAsset ( sigc::slot get_path, std::string directory, std::string mxf_name, sigc::signal1* progress, int fps, int length, int channels ); SoundAsset ( std::string directory, std::string mxf_name, int fps, int length ); /** Write details of this asset to a CPL stream. * @param s Stream. */ void write_to_cpl (std::ostream& s) const; std::list equals (boost::shared_ptr other, EqualityFlags flags) const; private: void construct (sigc::slot get_path); std::string path_from_channel (Channel channel, std::vector const & files); /** Number of channels in the asset */ int _channels; }; } #endif