/* Copyright (C) 2012-2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "sound_asset_writer.h" #include "sound_asset.h" #include "exceptions.h" #include "dcp_assert.h" #include "compose.hpp" #include "AS_DCP.h" using std::min; using std::max; using namespace dcp; struct SoundAssetWriter::ASDCPState { ASDCP::PCM::MXFWriter mxf_writer; ASDCP::PCM::FrameBuffer frame_buffer; ASDCP::WriterInfo writer_info; ASDCP::PCM::AudioDescriptor audio_desc; }; SoundAssetWriter::SoundAssetWriter (SoundAsset* asset, boost::filesystem::path file, Standard standard) : AssetWriter (asset, file) , _state (new SoundAssetWriter::ASDCPState) , _sound_asset (asset) , _frame_buffer_offset (0) { /* Derived from ASDCP::Wav::SimpleWaveHeader::FillADesc */ _state->audio_desc.EditRate = ASDCP::Rational (_sound_asset->edit_rate().numerator, _sound_asset->edit_rate().denominator); _state->audio_desc.AudioSamplingRate = ASDCP::Rational (_sound_asset->sampling_rate(), 1); _state->audio_desc.Locked = 0; _state->audio_desc.ChannelCount = _sound_asset->channels (); _state->audio_desc.QuantizationBits = 24; _state->audio_desc.BlockAlign = 3 * _sound_asset->channels(); _state->audio_desc.AvgBps = _sound_asset->sampling_rate() * _state->audio_desc.BlockAlign; _state->audio_desc.LinkedTrackID = 0; _state->audio_desc.ChannelFormat = ASDCP::PCM::CF_NONE; _state->frame_buffer.Capacity (ASDCP::PCM::CalcFrameBufferSize (_state->audio_desc)); _state->frame_buffer.Size (ASDCP::PCM::CalcFrameBufferSize (_state->audio_desc)); memset (_state->frame_buffer.Data(), 0, _state->frame_buffer.Capacity()); _sound_asset->fill_writer_info (&_state->writer_info, _sound_asset->id(), standard); } void SoundAssetWriter::write (float const * const * data, int frames) { DCP_ASSERT (!_finalized); static float const clip = 1.0f - (1.0f / pow (2, 23)); if (!_started) { Kumu::Result_t r = _state->mxf_writer.OpenWrite (_file.string().c_str(), _state->writer_info, _state->audio_desc); if (ASDCP_FAILURE (r)) { boost::throw_exception (FileError ("could not open audio MXF for writing", _file.string(), r)); } _sound_asset->set_file (_file); _started = true; } for (int i = 0; i < frames; ++i) { byte_t* out = _state->frame_buffer.Data() + _frame_buffer_offset; /* Write one sample per channel */ for (int j = 0; j < _sound_asset->channels(); ++j) { /* Convert sample to 24-bit int, clipping if necessary. */ int32_t const s = min (clip, max (-clip, data[j][i])) * (1 << 23); *out++ = (s & 0xff); *out++ = (s & 0xff00) >> 8; *out++ = (s & 0xff0000) >> 16; } _frame_buffer_offset += 3 * _sound_asset->channels(); DCP_ASSERT (_frame_buffer_offset <= int (_state->frame_buffer.Capacity())); /* Finish the MXF frame if required */ if (_frame_buffer_offset == int (_state->frame_buffer.Capacity())) { write_current_frame (); _frame_buffer_offset = 0; memset (_state->frame_buffer.Data(), 0, _state->frame_buffer.Capacity()); } } } void SoundAssetWriter::write_current_frame () { ASDCP::Result_t const r = _state->mxf_writer.WriteFrame (_state->frame_buffer, _encryption_context, 0); if (ASDCP_FAILURE (r)) { boost::throw_exception (MiscError (String::compose ("could not write audio MXF frame (%1)", int (r)))); } ++_frames_written; } bool SoundAssetWriter::finalize () { if (_frame_buffer_offset > 0) { write_current_frame (); } if (_started && ASDCP_FAILURE (_state->mxf_writer.Finalize())) { boost::throw_exception (MiscError ("could not finalise audio MXF")); } _sound_asset->_intrinsic_duration = _frames_written; return AssetWriter::finalize (); }