/* Copyright (C) 2012-2021 Carl Hetherington This file is part of libdcp. libdcp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libdcp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libdcp. If not, see . In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library under certain conditions as described in each individual source file, and distribute linked combinations including the two. You must obey the GNU General Public License in all respects for all of the code used other than OpenSSL. If you modify file(s) with this exception, you may extend this exception to your version of the file(s), but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. If you delete this exception statement from all source files in the program, then also delete it here. */ /** @file src/sound_asset_writer.h * @brief SoundAssetWriter class */ #include "asset_writer.h" #include "dcp_assert.h" #include "fsk.h" #include "sound_asset.h" #include "sound_frame.h" #include #include #include struct sync_test1; namespace dcp { namespace sound_asset_writer { template int32_t convert(T) { return {}; } template <> inline int32_t convert(int32_t x) { int constexpr clip = (1 << 23); return std::max(-clip, std::min(clip, x)); } template<> inline int32_t convert(float x) { float constexpr clip = 1.0f - (1.0f / (1 << 23)); float constexpr scale = (1 << 23); auto const clipped = std::max(-clip, std::min(clip, x)); return std::lround(clipped * scale); } } class SoundAsset; /** @class SoundAssetWriter * @brief A helper class for writing to SoundAssets. * * Objects of this class can only be created with SoundAsset::start_write(). * * Sound samples can be written to the SoundAsset by calling write() with * a buffer of float values. finalize() must be called after the last samples * have been written. */ class SoundAssetWriter : public AssetWriter { public: ~SoundAssetWriter(); /** @param data Pointer an array of float pointers, one for each channel. * @param channels Number of channels in data; if this is less than the channels in the asset * the remaining asset channels will be padded with silence. * @param frames Number of frames i.e. number of floats that are given for each channel. */ void write(float const * const * data, int channels, int frames); /** @param data Pointer an array of int32_t pointers, one for each channel. * The 24-bit audio sample should be in the lower 24 bits of the int32_t. * @param channels Number of channels in data; if this is less than the channels in the asset * the remaining asset channels will be padded with silence. * @param frames Number of frames i.e. number of floats that are given for each channel. */ void write(int32_t const * const * data, int channels, int frames); bool finalize () override; private: friend class SoundAsset; friend struct ::sync_test1; byte_t* frame_buffer_data() const; int frame_buffer_capacity() const; template void do_write(T const * const * data, int data_channels, int frames) { DCP_ASSERT(!_finalized); DCP_ASSERT(frames > 0); auto const asset_channels = _asset->channels(); DCP_ASSERT(data_channels <= asset_channels); if (!_started) { start(); } for (int i = 0; i < frames; ++i) { auto out = frame_buffer_data() + _frame_buffer_offset; /* Write one sample per asset channel */ for (int j = 0; j < asset_channels; ++j) { int32_t s = 0; if (j == 13 && _sync) { s = _fsk.get(); } else if (j < data_channels) { s = sound_asset_writer::convert(data[j][i]); } *out++ = (s & 0xff); *out++ = (s & 0xff00) >> 8; *out++ = (s & 0xff0000) >> 16; } _frame_buffer_offset += 3 * asset_channels; DCP_ASSERT(_frame_buffer_offset <= frame_buffer_capacity()); /* Finish the MXF frame if required */ if (_frame_buffer_offset == frame_buffer_capacity()) { write_current_frame(); _frame_buffer_offset = 0; memset(frame_buffer_data(), 0, frame_buffer_capacity()); } } } SoundAssetWriter(SoundAsset *, boost::filesystem::path, std::vector extra_active_channels, bool sync, bool include_mca_subdescriptors); void start (); void write_current_frame (); std::vector create_sync_packets (); /* do this with an opaque pointer so we don't have to include ASDCP headers */ struct ASDCPState; std::shared_ptr _state; SoundAsset* _asset = nullptr; int _frame_buffer_offset = 0; std::vector _extra_active_channels; /** true to ignore any signal passed to write() on channel 14 and instead write a sync track */ bool _sync = false; /** index of the sync packet (0-3) which starts the next edit unit */ int _sync_packet = 0; FSK _fsk; bool _include_mca_subdescriptors = true; }; }