/* Copyright (C) 2012-2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/sound_asset_writer.h * @brief SoundAssetWriter class. */ #include "asset_writer.h" #include "types.h" #include #include namespace dcp { class SoundFrame; class SoundAsset; /** @class SoundAssetWriter * @brief A helper class for writing to SoundAssets. * * Objects of this class can only be created with SoundAsset::start_write(). * * Sound samples can be written to the SoundAsset by calling write() with * a buffer of float values. finalize() must be called after the last samples * have been written. */ class SoundAssetWriter : public AssetWriter { public: void write (float const * const *, int); bool finalize (); private: friend class SoundAsset; SoundAssetWriter (SoundAsset *, boost::filesystem::path, Standard standard); void write_current_frame (); /* do this with an opaque pointer so we don't have to include ASDCP headers */ struct ASDCPState; boost::shared_ptr _state; SoundAsset* _sound_asset; int _frame_buffer_offset; }; }