/* Copyright (C) 2012-2013 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include #include "picture_asset_writer.h" namespace libdcp { /** A helper class for writing to StereoPictureAssets progressively (i.e. writing frame-by-frame, * rather than giving libdcp all the frames in one go). * * Objects of this class can only be created with StereoPictureAsset::start_write(). * * Frames can be written to the MonoPictureAsset by calling write() with a JPEG2000 image * (a verbatim .j2c file). finalize() must be called after the last frame has been written. * The action of finalize() can't be done in MonoPictureAssetWriter's destructor as it may * throw an exception. */ class StereoPictureAssetWriter : public PictureAssetWriter { public: FrameInfo write (uint8_t *, int); void fake_write (int size); void finalize (); private: friend class StereoPictureAsset; StereoPictureAssetWriter (PictureAsset *, bool); void start (uint8_t *, int); /* do this with an opaque pointer so we don't have to include ASDCP headers */ struct ASDCPState; boost::shared_ptr _state; libdcp::Eye _next_eye; }; }