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/*
Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file src/sound_asset.h
* @brief An asset made up of WAV files
*/
#include "asset.h"
namespace libdcp
{
/** @brief An asset made up of WAV files */
class SoundAsset : public Asset
{
public:
/** Construct a SoundAsset, generating the MXF from the WAV files.
* This may take some time; progress is indicated by emission of the Progress signal.
* @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
* @param mxf_path Pathname of MXF file to create.
* @param progress Signal to inform of progress.
* @param fps Frames per second.
* @param length Length in frames.
*/
SoundAsset (std::list<std::string> const & files, std::string mxf_path, sigc::signal1<void, float>* progress, int fps, int length);
/** Write details of this asset to a CPL stream.
* @param s Stream.
*/
void write_to_cpl (std::ostream& s) const;
};
}
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