/* Copyright (C) 2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "frame_time.h" #include "compose.hpp" #include using std::ostream; using std::string; using namespace sub; bool sub::operator== (FrameTime const & a, FrameTime const & b) { return a.hours() == b.hours() && a.minutes() == b.minutes() && a.seconds() == b.seconds() && a.frames() == b.frames(); } bool sub::operator< (FrameTime const & a, FrameTime const & b) { if (a.hours() != b.hours()) { return a.hours() < b.hours(); } if (a.minutes() != b.minutes()) { return a.minutes() < b.minutes(); } if (a.seconds() != b.seconds()) { return a.seconds() < b.seconds(); } return a.frames() < b.frames(); } ostream& sub::operator<< (ostream& s, FrameTime const & t) { s << t.hours() << ":" << t.minutes() << ":" << t.seconds() << ":" << t.frames(); return s; } string FrameTime::timecode () const { return String::compose ("%1:%2:%3:%4", _hours, _minutes, _seconds, _frames); } FrameTime::FrameTime (int64_t f, float fps) { set_from_frames (f, fps); } void FrameTime::set_from_frames (int64_t f, float fps) { _hours = f / (60 * 60 * fps); f -= _hours * 60 * 60 * fps; _minutes = f / (60 * fps); f -= _minutes * 60 * fps; _seconds = f / fps; f -= _seconds * fps; _frames = int (f); } void FrameTime::add (FrameTime t, float fps) { _frames += t.frames (); if (_frames > fps) { _frames -= fps; _seconds++; } _seconds += t.seconds (); if (_seconds >= 60) { _seconds -= 60; ++_minutes; } _minutes += t.minutes (); if (_minutes >= 60) { _minutes -= 60; ++_hours; } _hours += t.hours (); } void FrameTime::scale (float f, float frames_per_second) { set_from_frames ( (((_hours * 3600 + _minutes * 60 + _seconds) * frames_per_second) + _frames) * f, frames_per_second ); }