| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-09-19 | Workaroudn cppcheck (correct) warning about same code in then and else branches | Even Rouault | |
| 2017-09-19 | Replace C++ style comments by C ones | Even Rouault | |
| 2017-09-19 | Replace C++ style comments by C ones | Even Rouault | |
| 2017-09-19 | Fix warnings and errors when compiling with a c++ compiler (#1021) | Even Rouault | |
| 2017-09-04 | Replace uses of size_t by OPJ_SIZE_T | Even Rouault | |
| 2017-09-01 | sparse_array: optimizations for lossy case | Even Rouault | |
| 2017-09-01 | Sub-tile decoding: speed up vertical pass in IDWT5x3 by processing 4 cols at ↵ | Even Rouault | |
| a time | |||
| 2017-09-01 | Optimize reading/write into sparse array | Even Rouault | |
| 2017-09-01 | Various changes to allow tile buffers of more than 4giga pixels | Even Rouault | |
| Untested though, since that means a tile buffer of at least 16 GB. So there might be places where uint32 overflow on multiplication still occur... | |||
| 2017-09-01 | Sub-tile decoding: only allocate tile component buffer of the needed dimension | Even Rouault | |
| Instead of being the full tile size. * Use a sparse array mechanism to store code-blocks and intermediate stages of IDWT. * IDWT, DC level shift and MCT stages are done just on that smaller array. * Improve copy of tile component array to final image, by saving an intermediate buffer. * For full-tile decoding at reduced resolution, only allocate the tile buffer to the reduced size, instead of the full-resolution size. | |||
