diff options
| author | Ryan Schmidt <git@ryandesign.com> | 2018-08-25 21:29:46 -0500 |
|---|---|---|
| committer | Stephen Sinclair <radarsat1@gmail.com> | 2018-10-30 12:28:16 +0100 |
| commit | e41e3e845d847c7eb9e33af966888f1a09ecef56 (patch) | |
| tree | 40e7dc3d911d5b721a21e6a4af9b9ca7e14e73ba | |
| parent | 5dff50ada9773c8bd61099b21370cd7dfec33341 (diff) | |
Change "Direct Sound" to "DirectSound"
| -rw-r--r-- | RtAudio.h | 6 | ||||
| -rw-r--r-- | contrib/go/rtaudio/rtaudio.go | 2 | ||||
| -rw-r--r-- | doc/doxygen/compiling.txt | 2 | ||||
| -rw-r--r-- | tests/audioprobe.cpp | 2 |
4 files changed, 6 insertions, 6 deletions
@@ -116,7 +116,7 @@ static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/mi Certain audio APIs offer a number of parameters that influence the I/O latency of a stream. By default, RtAudio will attempt to set these parameters internally for robust (glitch-free) performance - (though some APIs, like Windows Direct Sound, make this difficult). + (though some APIs, like Windows DirectSound, make this difficult). By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream() function, internal stream settings will be influenced in an attempt to minimize stream latency, though possibly at the expense of stream @@ -288,7 +288,7 @@ class RTAUDIO_DLL_PUBLIC RtAudio MACOSX_CORE, /*!< Macintosh OS-X Core Audio API. */ WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */ WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */ - WINDOWS_DS, /*!< The Microsoft Direct Sound API. */ + WINDOWS_DS, /*!< The Microsoft DirectSound API. */ RTAUDIO_DUMMY, /*!< A compilable but non-functional API. */ NUM_APIS /*!< Number of values in this enum. */ }; @@ -348,7 +348,7 @@ class RTAUDIO_DLL_PUBLIC RtAudio Certain audio APIs offer a number of parameters that influence the I/O latency of a stream. By default, RtAudio will attempt to set these parameters internally for robust (glitch-free) performance - (though some APIs, like Windows Direct Sound, make this difficult). + (though some APIs, like Windows DirectSound, make this difficult). By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream() function, internal stream settings will be influenced in an attempt to minimize stream latency, though possibly at the expense of stream diff --git a/contrib/go/rtaudio/rtaudio.go b/contrib/go/rtaudio/rtaudio.go index f487b14..49815a3 100644 --- a/contrib/go/rtaudio/rtaudio.go +++ b/contrib/go/rtaudio/rtaudio.go @@ -69,7 +69,7 @@ const ( APIWindowsWASAPI = C.RTAUDIO_API_WINDOWS_WASAPI // APIWindowsASIO uses the Steinberg Audio Stream I/O API. APIWindowsASIO = C.RTAUDIO_API_WINDOWS_ASIO - // APIWindowsDS uses the Microsoft Direct Sound API. + // APIWindowsDS uses the Microsoft DirectSound API. APIWindowsDS = C.RTAUDIO_API_WINDOWS_DS // APIDummy is a compilable but non-functional API. APIDummy = C.RTAUDIO_API_DUMMY diff --git a/doc/doxygen/compiling.txt b/doc/doxygen/compiling.txt index 819ba9c..e5c4a9e 100644 --- a/doc/doxygen/compiling.txt +++ b/doc/doxygen/compiling.txt @@ -61,7 +61,7 @@ In order to compile RtAudio for a specific OS and audio API, it is necessary to </TR> <TR> <TD>Windows</TD> - <TD>Direct Sound</TD> + <TD>DirectSound</TD> <TD>RtApiDs</TD> <TD>__WINDOWS_DS__</TD> <TD><TT>dsound.lib (ver. 5.0 or higher), multithreaded</TT></TD> diff --git a/tests/audioprobe.cpp b/tests/audioprobe.cpp index c83d3a5..f2f47d9 100644 --- a/tests/audioprobe.cpp +++ b/tests/audioprobe.cpp @@ -17,7 +17,7 @@ int main() std::map<int, std::string> apiMap; apiMap[RtAudio::MACOSX_CORE] = "OS-X Core Audio"; apiMap[RtAudio::WINDOWS_ASIO] = "Windows ASIO"; - apiMap[RtAudio::WINDOWS_DS] = "Windows Direct Sound"; + apiMap[RtAudio::WINDOWS_DS] = "Windows DirectSound"; apiMap[RtAudio::WINDOWS_WASAPI] = "Windows WASAPI"; apiMap[RtAudio::UNIX_JACK] = "Jack Client"; apiMap[RtAudio::LINUX_ALSA] = "Linux ALSA"; |
