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authorRyan Schmidt <git@ryandesign.com>2018-08-25 21:29:46 -0500
committerStephen Sinclair <radarsat1@gmail.com>2018-10-30 12:28:16 +0100
commite41e3e845d847c7eb9e33af966888f1a09ecef56 (patch)
tree40e7dc3d911d5b721a21e6a4af9b9ca7e14e73ba
parent5dff50ada9773c8bd61099b21370cd7dfec33341 (diff)
Change "Direct Sound" to "DirectSound"
-rw-r--r--RtAudio.h6
-rw-r--r--contrib/go/rtaudio/rtaudio.go2
-rw-r--r--doc/doxygen/compiling.txt2
-rw-r--r--tests/audioprobe.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/RtAudio.h b/RtAudio.h
index 25c2076..c83caff 100644
--- a/RtAudio.h
+++ b/RtAudio.h
@@ -116,7 +116,7 @@ static const RtAudioFormat RTAUDIO_FLOAT64 = 0x20; // Normalized between plus/mi
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
- (though some APIs, like Windows Direct Sound, make this difficult).
+ (though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream
@@ -288,7 +288,7 @@ class RTAUDIO_DLL_PUBLIC RtAudio
MACOSX_CORE, /*!< Macintosh OS-X Core Audio API. */
WINDOWS_WASAPI, /*!< The Microsoft WASAPI API. */
WINDOWS_ASIO, /*!< The Steinberg Audio Stream I/O API. */
- WINDOWS_DS, /*!< The Microsoft Direct Sound API. */
+ WINDOWS_DS, /*!< The Microsoft DirectSound API. */
RTAUDIO_DUMMY, /*!< A compilable but non-functional API. */
NUM_APIS /*!< Number of values in this enum. */
};
@@ -348,7 +348,7 @@ class RTAUDIO_DLL_PUBLIC RtAudio
Certain audio APIs offer a number of parameters that influence the
I/O latency of a stream. By default, RtAudio will attempt to set
these parameters internally for robust (glitch-free) performance
- (though some APIs, like Windows Direct Sound, make this difficult).
+ (though some APIs, like Windows DirectSound, make this difficult).
By passing the RTAUDIO_MINIMIZE_LATENCY flag to the openStream()
function, internal stream settings will be influenced in an attempt
to minimize stream latency, though possibly at the expense of stream
diff --git a/contrib/go/rtaudio/rtaudio.go b/contrib/go/rtaudio/rtaudio.go
index f487b14..49815a3 100644
--- a/contrib/go/rtaudio/rtaudio.go
+++ b/contrib/go/rtaudio/rtaudio.go
@@ -69,7 +69,7 @@ const (
APIWindowsWASAPI = C.RTAUDIO_API_WINDOWS_WASAPI
// APIWindowsASIO uses the Steinberg Audio Stream I/O API.
APIWindowsASIO = C.RTAUDIO_API_WINDOWS_ASIO
- // APIWindowsDS uses the Microsoft Direct Sound API.
+ // APIWindowsDS uses the Microsoft DirectSound API.
APIWindowsDS = C.RTAUDIO_API_WINDOWS_DS
// APIDummy is a compilable but non-functional API.
APIDummy = C.RTAUDIO_API_DUMMY
diff --git a/doc/doxygen/compiling.txt b/doc/doxygen/compiling.txt
index 819ba9c..e5c4a9e 100644
--- a/doc/doxygen/compiling.txt
+++ b/doc/doxygen/compiling.txt
@@ -61,7 +61,7 @@ In order to compile RtAudio for a specific OS and audio API, it is necessary to
</TR>
<TR>
<TD>Windows</TD>
- <TD>Direct Sound</TD>
+ <TD>DirectSound</TD>
<TD>RtApiDs</TD>
<TD>__WINDOWS_DS__</TD>
<TD><TT>dsound.lib (ver. 5.0 or higher), multithreaded</TT></TD>
diff --git a/tests/audioprobe.cpp b/tests/audioprobe.cpp
index c83d3a5..f2f47d9 100644
--- a/tests/audioprobe.cpp
+++ b/tests/audioprobe.cpp
@@ -17,7 +17,7 @@ int main()
std::map<int, std::string> apiMap;
apiMap[RtAudio::MACOSX_CORE] = "OS-X Core Audio";
apiMap[RtAudio::WINDOWS_ASIO] = "Windows ASIO";
- apiMap[RtAudio::WINDOWS_DS] = "Windows Direct Sound";
+ apiMap[RtAudio::WINDOWS_DS] = "Windows DirectSound";
apiMap[RtAudio::WINDOWS_WASAPI] = "Windows WASAPI";
apiMap[RtAudio::UNIX_JACK] = "Jack Client";
apiMap[RtAudio::LINUX_ALSA] = "Linux ALSA";