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authorMarcus Tomlinson <themarcustomlinson@gmail.com>2019-02-24 17:58:43 +0000
committerMarcus Tomlinson <themarcustomlinson@gmail.com>2019-02-24 17:58:43 +0000
commit03599c1281835f886e98da7d15244075ec88913f (patch)
tree56bcc4e6ecf725bc6e1c251e4787d185b2424533 /tests
parent70250813b7619de9f702b1106ea086941a5ba153 (diff)
Check for '#if defined( WIN32 )' in test apps
Diffstat (limited to 'tests')
-rw-r--r--tests/playraw.cpp2
-rw-r--r--tests/playsaw.cpp2
-rw-r--r--tests/record.cpp2
-rw-r--r--tests/teststops.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/tests/playraw.cpp b/tests/playraw.cpp
index f11f83c..0216f4a 100644
--- a/tests/playraw.cpp
+++ b/tests/playraw.cpp
@@ -44,7 +44,7 @@ typedef double MY_TYPE;
*/
// Platform-dependent sleep routines.
-#if defined( __WINDOWS_ASIO__ ) || defined( __WINDOWS_DS__ ) || defined( __WINDOWS_WASAPI__ )
+#if defined( WIN32 )
#include <windows.h>
#define SLEEP( milliseconds ) Sleep( (DWORD) milliseconds )
#else // Unix variants
diff --git a/tests/playsaw.cpp b/tests/playsaw.cpp
index d1953b6..1f7bd52 100644
--- a/tests/playsaw.cpp
+++ b/tests/playsaw.cpp
@@ -41,7 +41,7 @@ typedef double MY_TYPE;
*/
// Platform-dependent sleep routines.
-#if defined( __WINDOWS_ASIO__ ) || defined( __WINDOWS_DS__ ) || defined( __WINDOWS_WASAPI__ )
+#if defined( WIN32 )
#include <windows.h>
#define SLEEP( milliseconds ) Sleep( (DWORD) milliseconds )
#else // Unix variants
diff --git a/tests/record.cpp b/tests/record.cpp
index 0e48f77..faa9789 100644
--- a/tests/record.cpp
+++ b/tests/record.cpp
@@ -38,7 +38,7 @@ typedef double MY_TYPE;
*/
// Platform-dependent sleep routines.
-#if defined( __WINDOWS_ASIO__ ) || defined( __WINDOWS_DS__ ) || defined( __WINDOWS_WASAPI__ )
+#if defined( WIN32 )
#include <windows.h>
#define SLEEP( milliseconds ) Sleep( (DWORD) milliseconds )
#else // Unix variants
diff --git a/tests/teststops.cpp b/tests/teststops.cpp
index 6159b88..0b85b48 100644
--- a/tests/teststops.cpp
+++ b/tests/teststops.cpp
@@ -21,7 +21,7 @@
#define REPETITIONS 10
// Platform-dependent sleep routines.
-#if defined( __WINDOWS_ASIO__ ) || defined( __WINDOWS_DS__ ) || defined( __WINDOWS_WASAPI__ )
+#if defined( WIN32 )
#include <windows.h>
#define SLEEP( milliseconds ) Sleep( (DWORD) milliseconds )
#else // Unix variants