3 #include <pbd/abstract_ui.h>
4 #include <pbd/pthread_utils.h>
5 #include <pbd/failed_constructor.h>
11 template <typename RequestObject>
12 AbstractUI<RequestObject>::AbstractUI (string name, bool with_signal_pipes)
13 : BaseUI (name, with_signal_pipes)
15 if (pthread_key_create (&thread_request_buffer_key, 0)) {
16 cerr << _("cannot create thread request buffer key") << endl;
17 throw failed_constructor();
20 PBD::ThreadCreated.connect (mem_fun (*this, &AbstractUI<RequestObject>::register_thread));
21 PBD::ThreadCreatedWithRequestSize.connect (mem_fun (*this, &AbstractUI<RequestObject>::register_thread_with_request_count));
24 template <typename RequestObject> void
25 AbstractUI<RequestObject>::register_thread (pthread_t thread_id, string name)
27 register_thread_with_request_count (thread_id, name, 256);
30 template <typename RequestObject> void
31 AbstractUI<RequestObject>::register_thread_with_request_count (pthread_t thread_id, string thread_name, uint32_t num_requests)
33 RequestBuffer* b = new RequestBuffer (num_requests);
36 Glib::Mutex::Lock lm (request_buffer_map_lock);
37 request_buffers[thread_id] = b;
40 pthread_setspecific (thread_request_buffer_key, b);
43 template <typename RequestObject> RequestObject*
44 AbstractUI<RequestObject>::get_request (RequestType rt)
46 RequestBuffer* rbuf = static_cast<RequestBuffer*>(pthread_getspecific (thread_request_buffer_key));
49 /* Cannot happen, but if it does we can't use the error reporting mechanism */
50 cerr << _("programming error: ")
51 << string_compose ("no %1-UI request buffer found for thread %2", name(), pthread_name())
56 RequestBufferVector vec;
58 rbuf->get_write_vector (&vec);
60 if (vec.len[0] == 0) {
61 if (vec.len[1] == 0) {
62 cerr << string_compose ("no space in %1-UI request buffer for thread %2", name(), pthread_name())
66 vec.buf[1]->type = rt;
70 vec.buf[0]->type = rt;
75 template <typename RequestObject> void
76 AbstractUI<RequestObject>::handle_ui_requests ()
78 RequestBufferMapIterator i;
80 request_buffer_map_lock.lock ();
82 for (i = request_buffers.begin(); i != request_buffers.end(); ++i) {
84 RequestBufferVector vec;
88 /* we must process requests 1 by 1 because
89 the request may run a recursive main
90 event loop that will itself call
91 handle_ui_requests. when we return
92 from the request handler, we cannot
93 expect that the state of queued requests
94 is even remotely consistent with
95 the condition before we called it.
98 i->second->get_read_vector (&vec);
100 if (vec.len[0] == 0) {
103 request_buffer_map_lock.unlock ();
104 do_request (vec.buf[0]);
105 request_buffer_map_lock.lock ();
106 i->second->increment_read_ptr (1);
111 request_buffer_map_lock.unlock ();
114 template <typename RequestObject> void
115 AbstractUI<RequestObject>::send_request (RequestObject *req)
117 if (base_instance() == 0) {
118 return; /* XXX is this the right thing to do ? */
121 if (caller_is_ui_thread()) {
122 // cerr << "GUI thread sent request " << req << " type = " << req->type << endl;
125 RequestBuffer* rbuf = static_cast<RequestBuffer*> (pthread_getspecific (thread_request_buffer_key));
128 /* can't use the error system to report this, because this
129 thread isn't registered!
131 cerr << _("programming error: ")
132 << string_compose ("AbstractUI::send_request() called from %1 (%2), but no request buffer exists for that thread", name(), pthread_name())
137 // cerr << "thread " << pthread_self() << " sent request " << req << " type = " << req->type << endl;
139 rbuf->increment_write_ptr (1);
141 if (signal_pipe[1] >= 0) {
143 write (signal_pipe[1], &c, 1);