1 <?xml version="1.0" encoding="UTF-8"?>
2 <ArdourMIDIBindings version="1.0.0" name="WiiMote via midikb">
4 <!-- OvenWerks June 27 2015 -->
5 <!-- This tries to do what the old WiiMote setup in Ardour did -->
7 <Binding channel="1" note="16" action="Transport/ToggleRollForgetCapture"/>
9 <Binding channel="1" note="17" action="Editor/playhead-to-previous-region-boundary"/>
11 <Binding channel="1" note="18" action="Editor/playhead-to-next-region-boundary"/>
13 <Binding channel="1" note="19" action="Editor/jump-forward-to-mark"/>
15 <Binding channel="1" note="20" action="Editor/jump-backward-to-mark"/>
17 <Binding channel="1" note="21" action="Editor/add-location-from-playhead"/>
19 <Binding channel="1" note="22" action="Transport/GotoStart"/>
21 <Binding channel="1" note="23" action="Transport/GotoEnd"/>
22 <!-- B + one Not used add as you wish -->
23 <!--Binding channel="1" note="24" action=""/-->
25 <Binding channel="1" note="25" function="rec-disable"/>
28 <Binding channel="1" note="32" action="Transport/ToggleRoll"/>
30 <Binding channel="1" note="33" action="Editor/nudge-playhead-backward"/>
32 <Binding channel="1" note="34" action="Editor/nudge-playhead-forward"/>
34 <Binding channel="1" note="35" action="Editor/select-prev-route"/>
36 <Binding channel="1" note="36" action="Editor/select-next-route"/>
38 <Binding channel="1" note="37" action="Editor/playhead-to-edit"/>
40 <Binding channel="1" note="38" action="Editor/temporal-zoom-out"/>
42 <Binding channel="1" note="39" action="Editor/temporal-zoom-in"/>
44 <Binding channel="1" note="40" action="Editor/track-record-enable-toggle"/>
46 <Binding channel="1" note="41" function="rec-enable"/>