2 Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 /** @file src/sound_asset.h
21 * @brief An asset made up of WAV files
29 /** @brief An asset made up of WAV files */
30 class SoundAsset : public Asset
33 /** Construct a SoundAsset, generating the MXF from the WAV files.
34 * This may take some time; progress is indicated by emission of the Progress signal.
35 * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
36 * @param mxf_path Pathname of MXF file to create.
37 * @param progress Signal to inform of progress.
38 * @param fps Frames per second.
39 * @param length Length in frames.
41 SoundAsset (std::list<std::string> const & files, std::string mxf_path, sigc::signal1<void, float>* progress, int fps, int length);
43 /** Write details of this asset to a CPL stream.
46 void write_to_cpl (std::ostream& s) const;