+void
+AudioRegionView::set_frame_color ()
+{
+ if (!frame) {
+ return;
+ }
+
+ if (_region->opaque()) {
+ fill_opacity = 130;
+ } else {
+ fill_opacity = 0;
+ }
+
+ uint32_t r,g,b,a;
+
+ if (_selected && should_show_selection) {
+ UINT_TO_RGBA(ARDOUR_UI::config()->canvasvar_SelectedFrameBase.get(), &r, &g, &b, &a);
+ frame->property_fill_color_rgba() = RGBA_TO_UINT(r, g, b, fill_opacity ? fill_opacity : a);
+
+ for (vector<ArdourCanvas::WaveView*>::iterator w = waves.begin(); w != waves.end(); ++w) {
+ if (_region->muted()) {
+ (*w)->property_wave_color() = UINT_RGBA_CHANGE_A(ARDOUR_UI::config()->canvasvar_SelectedWaveForm.get(), MUTED_ALPHA);
+ } else {
+ (*w)->property_wave_color() = ARDOUR_UI::config()->canvasvar_SelectedWaveForm.get();
+ (*w)->property_fill_color() = ARDOUR_UI::config()->canvasvar_SelectedWaveFormFill.get();
+ }
+ }
+ } else {
+ if (_recregion) {
+ UINT_TO_RGBA(ARDOUR_UI::config()->canvasvar_RecordingRect.get(), &r, &g, &b, &a);
+ frame->property_fill_color_rgba() = RGBA_TO_UINT(r, g, b, a);
+
+ for (vector<ArdourCanvas::WaveView*>::iterator w = waves.begin(); w != waves.end(); ++w) {
+ if (_region->muted()) {
+ (*w)->property_wave_color() = UINT_RGBA_CHANGE_A(ARDOUR_UI::config()->canvasvar_RecWaveForm.get(), MUTED_ALPHA);
+ } else {
+ (*w)->property_wave_color() = ARDOUR_UI::config()->canvasvar_RecWaveForm.get();
+ (*w)->property_fill_color() = ARDOUR_UI::config()->canvasvar_RecWaveFormFill.get();
+ }
+ }
+ } else {
+ UINT_TO_RGBA(ARDOUR_UI::config()->canvasvar_FrameBase.get(), &r, &g, &b, &a);
+ frame->property_fill_color_rgba() = RGBA_TO_UINT(r, g, b, fill_opacity ? fill_opacity : a);
+
+ for (vector<ArdourCanvas::WaveView*>::iterator w = waves.begin(); w != waves.end(); ++w) {
+ if (_region->muted()) {
+ (*w)->property_wave_color() = UINT_RGBA_CHANGE_A(ARDOUR_UI::config()->canvasvar_WaveForm.get(), MUTED_ALPHA);
+ } else {
+ (*w)->property_wave_color() = ARDOUR_UI::config()->canvasvar_WaveForm.get();
+ (*w)->property_fill_color() = ARDOUR_UI::config()->canvasvar_WaveFormFill.get();
+ }
+ }
+ }