+ if (!Config->get_stop_at_session_end ()) {
+ return max_framepos;
+ }
+
+ if (_slave) {
+ return max_framepos;
+ }
+
+
+ bool const punching_in = (config.get_punch_in () && _locations->auto_punch_location());
+ bool const punching_out = (config.get_punch_out () && _locations->auto_punch_location());
+
+ if (actively_recording ()) {
+ /* permanently recording */
+ return max_framepos;
+ } else if (punching_in && !punching_out) {
+ /* punching in but never out */
+ return max_framepos;
+ } else if (punching_in && punching_out && _locations->auto_punch_location()->end() > current_end_frame()) {
+ /* punching in and punching out after session end */
+ return max_framepos;
+ }
+
+ return current_end_frame ();
+}
+
+
+
+/* dedicated thread for signal emission.
+ *
+ * while sending cross-thread signals from the process thread
+ * is fine in general, PBD::Signal's use of boost::function and
+ * boost:bind can produce a vast overhead which is not
+ * acceptable for low latency.
+ *
+ * This works around the issue by moving the boost overhead
+ * out of the RT thread. The overall load is probably higher but
+ * the realtime thread remains unaffected.
+ */
+
+void
+Session::emit_route_signals ()
+{
+ // TODO use RAII to allow using these signals in other places
+ BatchUpdateStart(); /* EMIT SIGNAL */
+ boost::shared_ptr<RouteList> r = routes.reader ();
+ for (RouteList::const_iterator ci = r->begin(); ci != r->end(); ++ci) {
+ (*ci)->emit_pending_signals ();
+ }
+ BatchUpdateEnd(); /* EMIT SIGNAL */
+}
+
+void
+Session::emit_thread_start ()
+{
+ if (_rt_thread_active) {
+ return;
+ }
+ _rt_thread_active = true;
+
+ if (pthread_create (&_rt_emit_thread, NULL, emit_thread, this)) {
+ _rt_thread_active = false;
+ }
+}
+
+void
+Session::emit_thread_terminate ()
+{
+ if (!_rt_thread_active) {
+ return;
+ }
+ _rt_thread_active = false;