+//
+ASDCP::Result_t ASDCP::PCMParserList::Seek(ui32_t frame_number)
+{
+ Result_t result = RESULT_OK;
+ PCMParserList::iterator self_i;
+
+ for( self_i = begin(); self_i != end() && ASDCP_SUCCESS(result); self_i++ )
+ {
+ result = (*self_i)->Parser.Seek(frame_number);
+ }
+
+ return result;
+}
+