if (_main_picture && dynamic_pointer_cast<ReelMonoPictureAsset> (_main_picture)) {
/* Mono pictures come before other stuff... */
_main_picture->write_to_cpl (asset_list, standard);
if (_main_picture && dynamic_pointer_cast<ReelMonoPictureAsset> (_main_picture)) {
/* Mono pictures come before other stuff... */
_main_picture->write_to_cpl (asset_list, standard);