- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param files Pathnames of sound files, in the order Left, Right, Centre, Lfe (sub), Left surround, Right surround.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param length Length in frames.
- * @param start_frame Frame in the source to start writing from.
- * @param intrinsic_duration Length of the whole asset in frames.
- * @param encrypted true if asset should be encrypted.
- * Note that this is different to entry_point in that the asset will contain no data before start_frame.
- */
- SoundAsset (
- std::vector<std::string> const & files,
- std::string directory,
- std::string mxf_name,
- boost::signals2::signal<void (float)>* progress,
- int fps,
- int intrinsic_duration,
- bool encrypted,
- MXFMetadata const & metadata = MXFMetadata ()
- );
-
- /** Construct a SoundAsset, generating the MXF from some WAV files.
- * This may take some time; progress is indicated by emission of the Progress signal.
- * @param get_path Functor which returns a WAV file path for a given channel.
- * @param directory Directory in which to create MXF file.
- * @param mxf_name Name of MXF file to create.
- * @param progress Signal to inform of progress.
- * @param fps Frames per second.
- * @param intrinsic_duration Length of the whole asset in frames.
- * @param channels Number of audio channels.
- * @param encrypted true if asset should be encrypted.
+ SoundAsset (boost::filesystem::path directory, boost::filesystem::path mxf_name);
+
+ void read ();
+
+ /** The following parameters must be set up (if required) before calling this:
+ * Interop mode (set_interop)
+ * Edit rate (set_edit_rate)
+ * MXF Metadata (set_metadata)
+ * Channels (set_channels)
+ * Intrinsic duration (set_intrinsic_duration)